Change to game systems scale.

    Edymnion

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    1) Everything that isn't CGI concept art on that is built around the practical systems with the passenger space being much, much smaller.
    2) Look at actual existing luxury liners. How much frill and fancy hull design do you see on them? Are they weird convoluted shapes, or are they bulky things designed to fit a certain amount of systems (in this case, tiny little hotel rooms) and then wrapped in the minimum amount of hull needed to make it sea worthy?

    Even luxury liners start by saying "We need X amount of rooms", and then builds the outer hull around that.
     
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    1) Everything that isn't CGI concept art on that is built around the practical systems with the passenger space being much, much smaller.
    2) Look at actual existing luxury liners. How much frill and fancy hull design do you see on them? Are they weird convoluted shapes, or are they bulky things designed to fit a certain amount of systems (in this case, tiny little hotel rooms) and then wrapped in the minimum amount of hull needed to make it sea worthy?

    Even luxury liners start by saying "We need X amount of rooms", and then builds the outer hull around that.
    I would say most things are not built around a system but a set of requirements.

    Those requirements can be anything from a powerful propulsion plant, mini hotel rooms to aesthetics. Everything else is then second (or third etc) to that. So yes, something could logically be built as a shell and filled with systems. Its just that most things arent made to look pretty but to do a job.

    Anyway, I fear we are straying off topic.
     

    NeonSturm

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    Those requirements can be anything from a powerful propulsion plant, mini hotel rooms to aesthetics. Everything else is then second (or third etc) to that. So yes, something could logically be built as a shell and filled with systems. Its just that most things arent made to look pretty but to do a job.
    If the requirements are a Zeppelin-shape for aerodynamics and most-volume-per-area fuel tanks, you have plenty of space.

    Luxury ships often scarify 10..50%, of their maximum efficiency for comfort or even a thicker hull if the owner wants to be proud about it or is paranoid enough.
    Big American cars for a single person with 12 litre per 100km (18 per 100 miles?) are a very good example for building around (or inside) aesthetics.

    The problem is that not all peoples are ready to pay the price of freedom.
    ((and that few peoples on top reserve the money required for that freedom for themselves through taxes or running license costs))​

    And not even RL military ships have as few interior as some SM ships. It wouldn't be possible to exchange broken parts without accounting for that.
     
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    i think the topic was intended for trying to come up with an idea to limit the "fill in" systems. current designs for a PvP ship all you do is fill the entire inside of the hull with systems. PvE ships have rooms/hangers/reactors.

    would there be a way to balance RP ships to PvP ships?
    [DOUBLEPOST=1451984222,1451983962][/DOUBLEPOST]sorry for the thread resurrect, but it saves making another thread for the same idea
    [DOUBLEPOST=1451984704][/DOUBLEPOST]reduce fill in system blocks to increase server performance
     
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    NeonSturm

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    would there be a way to balance RP ships to PvP ships?
    Yes.
    Look at what RP ships require and make it "free" as in "not being a downside".

    If RP ship requires 20% space, require 20% hollow space on PvP (space between topmost and bottommost block of a XY-coordinate for example).
    Whether it's filled or not doesn't matter. If you have less hollow space, that percentage gets simply subtracted from block-efficiency.

    If a RP ship has mass in bunks and all that stuff, make a ship only being able to use 20% weight for functional blocks (and make them up to 5* more powerful to counter side-effects on balance/speed, etc).
    RP will build bunks and air-locks and fancy stuff, the PvP version just adds a bit more hull (which doesn't add to shield, firepower or speed).

    If RP ships require freedom-of-shape, change mechanisms to not favour sphere and box designs in any way, neither to [en/dis]courage thin plates (chance to hit).​