With the upcoming build we will be seeing our navigation screens getting cluttered with giant amounts of ship parts. You will be seeing many ships with names like DoorLeft1 and ElevatorA. And since they are considered individual ships they cannot be filtered without removing all ships together. I am rather curious how missle targeting would handle this as well as server performance.
A few ideas to take care of this:
Ideally a simple Pilot block would be required to enter pilot mode on a ship, and than only those pilot blocks would appear in navigation charts. Or a variation on a faction block could serve this purpose as well for stations and structures.
An alternative option would be to have a new block that is a ship core that cannot generate power but does not appear on the navigation charts. You would use this for all the moving parts you want to make.
And a final option would be to make it so that you can slave your cores to one master Ship Core. Only the master ship core would appear on navigation charts or have the square around it when viewing a ship in flying mode.
Just some food for thought.
A few ideas to take care of this:
Ideally a simple Pilot block would be required to enter pilot mode on a ship, and than only those pilot blocks would appear in navigation charts. Or a variation on a faction block could serve this purpose as well for stations and structures.
An alternative option would be to have a new block that is a ship core that cannot generate power but does not appear on the navigation charts. You would use this for all the moving parts you want to make.
And a final option would be to make it so that you can slave your cores to one master Ship Core. Only the master ship core would appear on navigation charts or have the square around it when viewing a ship in flying mode.
Just some food for thought.