I was just thinking that rounded edges of some kind might be a nice addition to the game. However, if you want to keep that blocky feel that the game already has then I guess it might not be the best idea. I'm just curious what everyone else thinks.
Perhaps a shader. Blur edges?I was just thinking that rounded edges of some kind might be a nice addition to the game.
I want to make it very clear I am in no way knocking Starmade. I have found it to be an exceptionally well made game for what it is and am satisfied with the artistic style. But it is not significantly computationally intensive to add shaping to voxel games, although it is devilishly complicated to code.Perhaps a shader. Blur edges?
But I think round edges will never happen in the near future of SM. Maybe if we get personal quantum computers PQCs?
I just miss the option to make a real cathedral-tower. (would look much better with a 22.5° block.)
They were designed to play with the perspective, creating an illusion of infinite height (if you look at their height bottom-up, standing nearby).
Depends on how you code. Partially transparent pieces give no advantage. Full blocks can improve the frame-rate.But it is not significantly computationally intensive to add shaping to voxel games