After trying to make a final attempt to get a working elevator with out rails in the current *release version* (not dev build) I found that area triggers act sporadically, as in, at certain points of ships passing through them, they will set themselves on and off (given that they were activated in the first place it seems)
Hard for me to describe what is happening, but I have some gifs that should show the weirdness. Basically the elevator enters a trigger area that touches the bottom of it, and on that touches the top (so that it would be possible to slide the elevator in between both with out touching either if you were really accurate with flying, when one presses a button, the elevator goes to the floor requested provided it isn't the current floor, in which case the elevator does nothing. Going up to a floor in the elevator is fine, it will stop on the correct floor no matter what, not run into wierd glitches or anything, going down appears to cause major problems.
For some reason the area triggers will keep activating when absolutely nothing happens (for example, the elevator is not moving, but the area triggers will keep activating activation blocks toggling them on and off at seemingly random intervals of around 30 - 120 seconds).
Here are pictures featuring this phenomena.
http://i.imgur.com/TvjVSct.gifv
http://i.imgur.com/58x0v3f.gifv
It appears that stationary objects that stay within a trigger area that do not get out and back into the trigger (IE the section of the object which touches the area does not have any breaks to cause re activation) cause the trigger to some times randomly send out an activation signal.
Note that I've tried using one area trigger per area that can be touched and it still does the same thing.
Hard for me to describe what is happening, but I have some gifs that should show the weirdness. Basically the elevator enters a trigger area that touches the bottom of it, and on that touches the top (so that it would be possible to slide the elevator in between both with out touching either if you were really accurate with flying, when one presses a button, the elevator goes to the floor requested provided it isn't the current floor, in which case the elevator does nothing. Going up to a floor in the elevator is fine, it will stop on the correct floor no matter what, not run into wierd glitches or anything, going down appears to cause major problems.
For some reason the area triggers will keep activating when absolutely nothing happens (for example, the elevator is not moving, but the area triggers will keep activating activation blocks toggling them on and off at seemingly random intervals of around 30 - 120 seconds).
Here are pictures featuring this phenomena.
http://i.imgur.com/TvjVSct.gifv
http://i.imgur.com/58x0v3f.gifv
It appears that stationary objects that stay within a trigger area that do not get out and back into the trigger (IE the section of the object which touches the area does not have any breaks to cause re activation) cause the trigger to some times randomly send out an activation signal.
Note that I've tried using one area trigger per area that can be touched and it still does the same thing.