- Game version
- v0.203.157 (vanilla StarMade)
MEMORANDUM
From: Dr-Whammy
United Star Axis Bureau of System Defense (B.S.D.)
Nexus Inc.
Kisaragi Robotics
To: Citizens of the StarMade universe
Dated December 19, 2123
Subject: Special dispensation for public export licensing
The United Star Axis agrees to distribute and make available to the general public, the following
Air-spacecraft schematic.
Zweihander MK2
This is a fast, manueverable multi-purpose fighter designed with versatility and fleet operations in mind.
The craft is suitable for use as a small player-controlled ship, an AI wingman (via fleet commands) or a close formation escort (essentially a turret array, when docked via a single pickup rail)
The ship is armed with dual logic-activated, AI-targeting beam weapons set to fire upon "Selected Target". They are short ranged but highly effective against shields and can wear down light to medium armor. A small "guided rocket launcher" is also included for additional (albeit modest) firepower.
A 5:1 thrust:mass ratio allows you to quickly close in on most opponents and hit them with your beams.
11250hp of shield capacity and standard armor allow you to survive some incoming fire; long enough to decide whether to fight or retreat.
For use as an AI wingman, you will need to set both turrets' AI to fire at "any" then issue the command "Idle in formation". The fighter will follow you while firing its beam weapons at any nearby enemes.
This ship is also equipped with a state of the art multi-spectral sensor array with a class 7 detection rating; countering most stealth-based electronic warfare technology. Being a system defense unit, this vessel is not currently equipped with a jump drive.
From: Dr-Whammy
United Star Axis Bureau of System Defense (B.S.D.)
Nexus Inc.
Kisaragi Robotics
To: Citizens of the StarMade universe
Dated December 19, 2123
Subject: Special dispensation for public export licensing
The United Star Axis agrees to distribute and make available to the general public, the following
Air-spacecraft schematic.
Zweihander MK2
This is a fast, manueverable multi-purpose fighter designed with versatility and fleet operations in mind.
The craft is suitable for use as a small player-controlled ship, an AI wingman (via fleet commands) or a close formation escort (essentially a turret array, when docked via a single pickup rail)
The ship is armed with dual logic-activated, AI-targeting beam weapons set to fire upon "Selected Target". They are short ranged but highly effective against shields and can wear down light to medium armor. A small "guided rocket launcher" is also included for additional (albeit modest) firepower.
A 5:1 thrust:mass ratio allows you to quickly close in on most opponents and hit them with your beams.
11250hp of shield capacity and standard armor allow you to survive some incoming fire; long enough to decide whether to fight or retreat.
For use as an AI wingman, you will need to set both turrets' AI to fire at "any" then issue the command "Idle in formation". The fighter will follow you while firing its beam weapons at any nearby enemes.
This ship is also equipped with a state of the art multi-spectral sensor array with a class 7 detection rating; countering most stealth-based electronic warfare technology. Being a system defense unit, this vessel is not currently equipped with a jump drive.