Built around the frame of the Faris heavy fighter, the Sharanga is the first Zaran ship designed exclusively for long ranged combat. Equipped with a large capacitor bank and remarkably powerful weapons for its size, Sharanga is capable of blasting through the thick hulls of capital ships with ease while using its superior mobility to stay out of the melee, dodge enemy fire and flank slower targets.
Sharanga dispenses with the twin lasers of the Faris and mounts a new weapon in their place - a recoilless beam-enhanced turbocannon capable of punching a neat hole though thick advanced armor from a range of four kilometers. The cannon is also highly accurate and can nail distant corvettes from well beyond their reach. Whereas the compact AFGM tubes mounted on other Zaran fighters were only a moderate threat to interceptors and a mild annoyance to corvettes or larger, Sharanga packs four medium anti-ship missiles that will ventilate the hulls approaching strike craft and are ideal for gutting the systems of outmanoeuvred frigates.
While this small frame took relatively well to the extra weight, it is still bulkier and slower than its antecedents and will be in trouble should it receive attention from enemy interceptors. Its modest armor plating covers most systems from the front but it will take heavy damage if outmanoeuvred. The dorsal capacitor module presents a particularly inviting target and losing 15% of its mass will make the turbocannon unusable. A wise commander will accompany these gunships with anti-fighter escorts, and the best bet a Sharanga pilot has in a dogfight is to keep moving and try and take out the enemy’s computer cluster with a well-placed cannon round. The ship has a full set of defensive effects modules and a radar jammer, and enough spare power to keep them fully active during combat.
The ship preserves the universal standard dock, ramp and extending cockpit canopy of the F546x making it just as adept at docking in space and landing on planets. It is also fitted with an AI and faction module, and a single small jumpdrive.
Control panel one is devoted exclusively to weapons systems, including a walnut handgrip on the central column with a luxury ultralight 90 grain chrome plated match trigger with tool free travel adjustment, giving you the clean and crisp firing precision that Zamzara Shipyard is renowned for. Panel two contains effects module settings, docking and the arcane levers and dials of the jump drive.