The Faris is a newly developed heavy fighter designed to pass the constraints of the Dalmont Next Generation Fighter competition. Dispensing with the large radiators that had dominated the frames of previous Zaran efforts in its weight class, the energy pylon system is instead strung underneath the craft’s upper skin and extended to either side, producing a lighter (albeit more conventionally shaped) hull. With good mobility and a level of firepower and protection that compare favourably to other vessels in its class, as well as enough free interior space to be modified for specialist roles, Faris is an ideal ship for planet hopping and is more than capable of defending itself alone or supporting a fleet in battle.
Designed from the outset to outgun its competitors, Faris has a pair of damage beam projectors mounted under the nose that can focus enough energy to penetrate medium armour, and slice cleanly through hull sections and any systems behind. The four anti-fighter guided missiles located amidships act as a long range supplement to this weapon. The ship also mounts an anti-missile machine gun in the nose, and the latest versions fit three point defense turrets.
This fighter is far more durable than the Erinyes (as befits a ship twice as heavy). Rather than relying on a small profile to avoid the attention of the enemy’s weaponry, the Faris has enough shields to attack larger targets in groups, shrugging off turret fire, and utilizes its superior mobility (and radar jammer) to withdraw if the situation turns grim. While the computer core and nose are well armoured, striped armour covers everything else and protects systems only from glancing attacks to the front quadrant. The armour is hardened and extended and the shields boosted using effects modules, and the reactor is large enough that these can be used and the weapons constantly fired during hard maneuvering without a power failure.
The ship has a good set of secondary features - a universal standard dock on the underside being the most unusual for a 300t fighter. Redundant cameras, Bobby AI and faction modules are all fitted as standard. There is room behind the cockpit for additional effects modules or hyperspace capacitors to be installed, or the ship’s interior can be rearranged to provide modest cargo space if required. The hinged canopy opens to allow the pilot to explore planets or derelict stations. The ship has a single small jump drive as standard.
Weapons are mounted on control panel one alongside navigational devices. Control panel two contains the jammer and the effects modules and the controls for the canopy, and a complimentary pair of official Zamzara shipyard fuzzy dice is in the glovebox.