Most of the prototype problems have been solved.
- Jump drive now (skimming the edge but) power stable, and multi-charge with autocharge is a nice touch, even with the slow charge. It helps a lot when you don't have to hold down the mouse button.
- Shield charges considerable faster and to a higher capacity
- With the improved thrust/mass ratio, the ship now handles as you'd expect from this mass range
- The new primary weapons allow pinpoint accuracy (zoom and no recoil with good damage propagation and DPS), and the base scanner chamber just allows to find and then target subsystems on most ships (especially AI, since they can't use stealth chambers even if they have them) Alternatively, the missiles can be used to lock on while the targets are still out of range and unload a constant barrage of missiles once they get into it, using volley fire. They work surprisingly well on bigger targets, especially if the shields are down.
Overall: This vessel looked absolutely great inside and outside on release. Now, its performance comes a lot closer to match the looks. Strongly recommended for roleplay servers such as Ragnarok, and for general PvE play.