WS QueenBee MK1

    WS QueenBee MK1 1.6

    • Updated rail turrets.
    • Changed the Bee lead-out and made them rail dockable.
    • Universal docking port (checkout Rabenschild vids on that)
    • Minor cosmetic changes.
    • Rebalanced main weapon systems.
    • Rebalanced turret systems.
    • Fixed some flaws in the hull.
    These are not the droids you are looking for.
    • Installed a basic sensor package.
    • Wedges everywhere!
    • Wedged the drone bay doors.
    • Added faction modules to the drones.
    • Added some additional shielding to the drones.
    Forgot to put back some hull
    • Jump Drive!
    • Shields have suffered a little because of the jump drive integration. Still over 300K though.
    • Fixed a couple of internal and external hull issues I wasn’t happy about.
    • Added a radar jammer.
    • Added an additional salvage beam block per group to the salvage drone.
    • Added additional power to the drones.
    • Added a repair beam system to the main ship.
    • Added an AI module.
    • Overhauled the turret system with a more robust version.
    After testing the Queen Bee on the mushroom fleet server and getting some additional feedback I made some slight improvements to the design:
    • Improved the drone bay significantly. It’s a lot easier to dock or undock the drones now.
    • Menacing RED missiles. Just because.
    • Added some additional shield regen to the turret system.
    • Added a fancy grill to the front flood lights.
    • Added a cool cinematic camera point to the captain’s chair.