Every additional feature makes ships feel more alive. Cargo is one of those. Here is the short list of changes for this update. Added cargo functionality. Both in main cargo hold and the hold below the drone bay. Added updated cargo crates. Docked additional ones in the main cargo hold. Updated WorkerBees to make use of magnetically docking cargo containers. Updated systems slightly as well. Complete system overhaul of the turret systems. More appropriate to the ship size. Some small cosmetic changes. Fixed drone crane again.
Ship reviews give really valuable feedback on things to improve. I got a rather extensive list of fixes and new features added to the Burning Amber. Added Trash compactor to the cargo access hall. (Blame Saber for that.) Added teleport technology. Both inter ship and public. Added additional logic access for maintenance. Added additional logic controls so doors for cargo and the USD port can be operated locally. Added additional info to the tram system. Fixed the probe crane. Wireless logic got disconnected. Fixed varies displays throughout the ship. Fixed drone cargo lift. It disconnected when activated. Removed some exposed system blocks that were not intended. Made some addition changes that nobody is probably going to see but me :D Names of inter ship controls or systems will not show up on action bars 2-10. This is a bug in the game. Not the bleu print.
Additional testing reveled some issues with the first release of the ship. These issues have been addressed in this update. Rebalancing of fighter weapons. The power draw was too great for the missiles. Complete redesign of the shuttle. It was lacking in basic systems. Additional internal décor added or changed. For example the recreational area in the crew quarters. Resolved a logic issue with the repair crane. Resolved a logic issue with the ship rail transport not working.