A crane that quite literally, raises the bar.
An aesthetic Beam/Cannon/Pull facing the hook is always active on the trolley, in place of rope which wouldn't work in space. In the event that the beam clock desyncs, any signal to the trolley would reactivate it.
The hook's Rail for the cargo faces downwards, as such the cargo needs to have a upward facing rail docker on the top.
The whole crane is controlled by the cabin which is actually another turret, therefore allowing the operator to have FOV downwards to the cargo being hoisted without needing to switch entities nor use an unlocked camera.
The vertical supporting tower is not actually included in the download as I designed this crane to have compatibility with many platforms. Likewise the Trolley (whose movement rails are under the Jib (Long extension)) and Hook (whose movement rails are on the trolley) can be modified based on requirements to be longer or shorter, logic rewiring below.
All display text is aligned with the order of the wireless blocks.
This is the Trolley movement, rails based on the main crane. If Trolley rails are modified, all of these buttons are to be reconnected to the Trolley rail.
This is the Hook movement, rails based on the Trolley. If Hook rails are modified all of these buttons are to be reconnected to the Hook rail.
This is the Cargo Hook, "Loose" releases the cargo. "Pickup Toggle"
toggles the pickup area.
This is the Trolley movement, rails based on the main crane. If Trolley rails are modified, all of these buttons are to be reconnected to the Trolley rail.
This is the Hook movement, rails based on the Trolley. If Hook rails are modified all of these buttons are to be reconnected to the Hook rail.
This is the Cargo Hook, "Loose" releases the cargo. "Pickup Toggle"
toggles the pickup area.
This is the main cabin, all wireless connections are from here outward.