Star Wars: Marauder Corvette Refit

    Star Wars: Marauder Corvette Refit 2015-12-03

    NOTE: This is not my original design, this is a heavily modified version of Squirrel's creation, the original can be found here.

    This is the first in a series of Star Wars refits I'm working on focusing first on the Empire... this will probably be by far the smallest of them. I'm sort of cutting my teeth on the smaller ones.

    Primarily RP but can hold her own in a fight with equal sizes and the missiles can make short work of fighters at long ranges. The Marauder however won't last in a prolonged engagement as it has a relatively low shield recharge rate.

    Marauder Corvette - Imperial Fit
    starmade-screenshot-0000.png

    Stats
    • Mass: 18k
    • Length: 195m, Height: 22m, Width: 131m
    • Shields: 1.2m (3.3k regen/sec)
    • Armor HP: 4.3m
    • Ship HP: 7.3m
    • Jump Drive: Charge time 52sec
    Weapons
    • 2 Forward Turbo Lasers: 78k DPS (explosion radius 1.1)
    • 1 Heat Seeking Missile: 861k damage per missile, reload 15sec, explosion radius 11
    • 1 Lockon Missile: 870k damage per missile, reload 15sec, explosion radius 12
    Features
    • Fully functional hangar bay
    • 6 Fighters
    • Hangar logic
    Hangar Explanation: In order to use the hangar, select the fighter you want and press the button in front of it to move it to the ready position. To move the conveyor back to the docked position simply press the "Return fighter to dock" button next to the hangar bay door button. This will return the conveyor back to its original position and should allow for easy docking and undocking (especially as the fighters would have to be very difficult to maneuver in otherwise).

    starmade-screenshot-0004.jpg


    Please let me know if you have any feedback or run into any bugs.
    Author
    lord_farquad
    Downloads
    515
    Views
    714
    First release
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    Rating
    5.00 star(s) 2 ratings

    Latest reviews

    Same Dude
    Really good job, takes me back to Empire At War when I used these guys a lot to take pot shots at the enemy whilst my fighters and capital ships had them engaged. Memories...