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    Star Trek: Temugin 20130905

    Migrated from:http://oldsite.star-made.org/node/10660

    Mass: 16559
    LxHxW = 307x55x142
    Power:7917329.8 (1259552.5 e/s)
    Thrust 2790.2
    Shields 413369 (8686 s/sec) Recovery: 3
    5 AM cannon arrays:
    2x 656 default damage
    2x 756 default damage
    1x 1843 default damage

    14 turrets: 8 dorsal, 6 ventral

    (non cannon! I'm totally making shit up! )
    The Federation did not always come in peace.


    The Federation at this point in Trek history was desperately trying to get a 4 nacelle design to work... This was one of their failed test platforms. The problem wasn't actually the engines, or the design itself. the problem was that they didn't have fast enough computer control to keep four nacelles balanced. Instabilities were amplified in the four field system.... They just didn't have the tech at the time. Ships like this were just as fast as hoped, until the engines went suddenly and violently out of phase, causing different parts of the ship to attain different warp factors, in one case scattering parts and crew over three light years. So what do you do with a ship with two extra... make that redundant engines that can still be used to generate power, or can take over for the main engines should they be damaged?

    Why, you slap some base turrets on there and don't tell the Vulcans! That's what you do!

    Full write-up at: http://gaeasson-shipwright.blogspot.com/2013/09/star-trek-temugin.html
    Author
    GaeasSon
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    4.00 star(s) 1 ratings

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    When I loaded the ship, all but one of the Turrets broke off.
    GaeasSon
    GaeasSon
    yes, sadly the docking rules have been updated since it was built