- Game version
- 2014 config
Newtime player reporting to the forum to present my first shipbuild
Due to the small scale not all lines could be replicated to the detail I wanted it to be. But the limited size makes this an excellent anti-fighter application
Sporting a high thrust to mass ratio it will out accelerate most fighters. And internal weapon systems that will allow you to lay waste to ships above its own weightclass.
Vessel specifications:
Role: Fighter Interceptor
Shield: 16k
Shield regen: 2k hp/s
Energy capacity: Default 50k
Energy regen: 66k e/s
Top speed: dependent on server configs, on NASS Zone it will achieve 400 km/h using overdriven engines (your millage may vary)
Hull type: 100% hardened Black with Red hardened accents
Hull thickness: 1 layer
Structural weakness: Rearmounted weapons computers, engine exhaust nozzels and AMC weapons ports are composed of Mattise crystal
Accessories:
- 2 camera hardpoints (cockpit mounted and nose mounted)
- 2 plex storage containers
- Bobby AI module
- Overdrive 100%, radar lock jammer (stable dependant on server specifics)
Offensive weaponssystems:
- Rapid fire Vulcans AMC 64/64/64 Explosive effect 100% - 640 dps
- 7 groups of micro torpedo's 4/4 Missile/pulse slaves - 3600 hp x 7
90 second reload cycle
Due to the excessive energy regen rate the missiles can be fired in rapid succession. Making this fighter a potential 25.200 hp alpha strike craft. More then capable to engage with highly regenerative shielding by knocking it into outage mode. leaving the energy stable vulcans to make piecemeal of their ships.
Spawn-in price: 4.8 million credits (2020 edit, ahh, the good old times)
Assorted pictures are added in the Imgur catalog
Thank you for downloading, please consider rating the build
With regards,
Guthris
Due to the small scale not all lines could be replicated to the detail I wanted it to be. But the limited size makes this an excellent anti-fighter application
Sporting a high thrust to mass ratio it will out accelerate most fighters. And internal weapon systems that will allow you to lay waste to ships above its own weightclass.
Vessel specifications:
Role: Fighter Interceptor
Shield: 16k
Shield regen: 2k hp/s
Energy capacity: Default 50k
Energy regen: 66k e/s
Top speed: dependent on server configs, on NASS Zone it will achieve 400 km/h using overdriven engines (your millage may vary)
Hull type: 100% hardened Black with Red hardened accents
Hull thickness: 1 layer
Structural weakness: Rearmounted weapons computers, engine exhaust nozzels and AMC weapons ports are composed of Mattise crystal
Accessories:
- 2 camera hardpoints (cockpit mounted and nose mounted)
- 2 plex storage containers
- Bobby AI module
- Overdrive 100%, radar lock jammer (stable dependant on server specifics)
Offensive weaponssystems:
- Rapid fire Vulcans AMC 64/64/64 Explosive effect 100% - 640 dps
- 7 groups of micro torpedo's 4/4 Missile/pulse slaves - 3600 hp x 7
90 second reload cycle
Due to the excessive energy regen rate the missiles can be fired in rapid succession. Making this fighter a potential 25.200 hp alpha strike craft. More then capable to engage with highly regenerative shielding by knocking it into outage mode. leaving the energy stable vulcans to make piecemeal of their ships.
Spawn-in price: 4.8 million credits (2020 edit, ahh, the good old times)
Assorted pictures are added in the Imgur catalog
Thank you for downloading, please consider rating the build
With regards,
Guthris