This 3x3x3 Chaindrive is as miniature as I could reasonably make it. It charges in about 46 seconds, has 10 jumps, and it's control system is a simple toggle, but it's several times smaller than the standard Chaindrive.
As can be said of Jaaskinal's larger model, this system remains a fine piece of technology, the likes of which has not been produced by any other party in the history of said technology (a history I am proud to be one of the originators of).
Any errors noted are likely due to an individual's copy of the client, or other user-related errors, and are therefore not reproducible without intentional misuse of the system.
I came out of 3 years of not posting a thing, not a single thing, to say that this thing works just fine, and that Proxima Centauri is in fact, a great, colossal, knob mauling, slobbering, gods be damned, cock goblin.
Incredibly useful for small craft that can't support a full sized JD. I've never had any issues with the rail clock, @Proxima_Centauri's are likely a personal game issue.
I am unsure as to how this is possible, due to it being essentially the same mechanism as the previous version, but with a different orientation on the rail. Unless the version from two months ago (which has no reported problems) also has issues.
I doubt the logic would be a consideration, because it does not interact with the shootout rail. The shootout rail gives the logic its high pulses, but no logic is connected to the shootout rails.
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I doubt the logic would be a consideration, because it does not interact with the shootout rail. The shootout rail gives the logic its high pulses, but no logic is connected to the shootout rails.