Copy paste this 3x3x11 Chaindrive into almost any ship and watch as you charge multiple jump drives at just slightly slower than normal speeds.*

    The 'J-ONE' button is your main method of transportation. While it is in the high state, you have drives which are charged. If you toggle it to the low state, you will jump once.

    The 'J-START' button will make your ship constantly jump, to stop this, press the 'J-STOP' button.



    Don't leave this on if you don't want to end up outside your galaxy. It will just keep jumping.

    View the latest updates in the updates section to learn more about each iteration of the drive, and specific functionalities/warnings with every version.
    Author
    Jaaskinal
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    More resources from Jaaskinal

    Latest updates

    1. Yah

      now it should work.
    2. No more entities

      Well, no more extra entities. Using a simple delay-not clock, this chaindrive removes the need...
    3. A wireless clock which was shamelessly stolen from RODLON

      Chaindrive 3x3x4 - Wireless module clock method I stole the clock from there and added a few...

    Latest reviews

    that is really usefull chaindrive and quite easy to copy... Awesome job.
    Hey Jaas, the former version was working fine, but the newest one is not working. The clock moves, but I guess the entries are not attached to the computers. How can I fix it?
    Jaaskinal
    Jaaskinal
    I think I hugged them up, or the copy did. Using the flipflop that is furthest back, on the top left of the drive to power the JD comps should work.
    My only issue with this is there isn't a display block or two on it explaining how to use it for in game purposes. That aside good work on coming up with something like this and here's to hoping the devs find a way to implement real FTL later down the road. :) In the meantime keep updating it to work better than ever since there's no worry in waiting for the devs to make their idea. :)
    There is a little bug with powerdraw on the latest version and the second rail never gets out of its 'reset' mode and keeps sync'ng up with the other
    Jaaskinal
    Jaaskinal
    To fix this issue, I think it may be neccesary to manually turn off the furthest-forwards, top, middle and-signal.
    When I spawn in the blueprint I get an Invalid position Error and a core and rail docker spawn far away from the drive. It is the same error I get when spawning a ship with chainDrive7. Saving the BP without the rail docker and core fixes this problem. I do not get the error when spawning a ship with the new chainDrive installed so all is good
    Nice update to save us from the shootout rail rubbish.
    Question, what is the pulse width for charging jump drives as I can make fast clocks but the positive pulse is not width enough the charge them fast
    Having seen the development and used it this drive is a pretty nice feat of engineering.
    Good work Jaas
    As an individual who can proudly (and truthfully) claim to be one of the originators of this technology, I am happy to state that this remains the finest known example to date.

    Any errors noticed are most likely inconsistencies with one's own copy of Starmade, as such symptoms which are described below by one Proxima_Centauri have never been previously witnessed, nor are they reproducible.
    It works great. In fact, this design has only ever failed when people install the damn thing wrong.

    Ergo, Proxima Centauri is in fact, a tremendous catamite, the likes which not have been seen since the fall of Constantinople to the heathen Turks.

    Thus I break three years of silence.
    Ideal ship jump drive. It and its derivatives are used on all current FCM ships. Dunno what @Proxima_Centauri is on about.