SCS-OldKnight-Cruiser Mk.2 2.0

    Cruiser

    1. BoomMicGuy
      Game version:
      v0.200.311
      History
      The OldKnight Cruiser is going on 3-4 years of age. It was originally named the Infinity and was a siege cruiser, but that changed long ago before StarCorp even sprung to life. It served the Confederate Space Command in its mission of exploration and trade across the galaxy. This ship has served in many wars during that time and has taken hull damage in various places.

      Ship Detail
      The ships detail Isn't as good as some of my others but It is the largest ship I have ever worked on and I will continue to work on it every once and a while. The exterior has been updated with more hull space for weapons of mass destruction. the Interior on the other hand has lost its hangar space do to complex reactor issues entering the scene. The main way to board the ship is transporter as the bridge has transporter pads.

      Weapon System
      The ship carries a even further sophisticated weapons system to its previous model. the weapon system features a large rail gun that when fired disables ship systems temporarily. However it is equipped with a reactor boost to assist in firing of this devastating long range cannon. It is also equipped with 55 high yield nuke tubes. In other words "I have enough nukes to pop a star" -Sins of the Prophets.

      Laser Turret Builder: Zilvs

      Pictures
      starmade-screenshot-0496-Oldknight-Mk (1).png starmade-screenshot-0496-Oldknight-Mk (2).png starmade-screenshot-0506-old knight two (1).png starmade-screenshot-0506-old knight two (12).png starmade-screenshot-0506-old knight two (11).png starmade-screenshot-0506-old knight two (10).png starmade-screenshot-0506-old knight two (9).png starmade-screenshot-0506-old knight two (8).png starmade-screenshot-0506-old knight two (7).png
      WarTactical and Zilvs like this.

    Recent Updates

    1. OldKnight gets a major update

    Recent Reviews

    1. MChain
      MChain
      3/5,
      Version: 1.0
      A big step back compared to previous one. The hull shape is simpler, boxier and has too little detailing. Turrets seem to be heavily out-of-place, too.

      As for the missiles, your supposed "pounding from afar" can be quite easily stopped by a decent PD, so I'd suppose either using a decoy system or switching to a different armament.

      On the plus side: the coloring scheme is quite good (especially compared to mine xD)
      1. BoomMicGuy
        Author's Response
        The ship was around a year old until recently when I updated some of the hull and overhauled it's internals. Thank you for the feedback I was struggling a bit with the type of weapons it should have. I'll switch out the explosive missiles with a nuke or two since the ions can also act as decoys. Also the blocky nature was because of its age. I will add some more hull decor in the next update