Images:
Description:
Not to be confused with its lighter cousin, the Hellebarde-B is the latest Light Corvette to come from Riesland's shipyards. Based on data gathered from the Hellebarde, Riesland engineers added a pair of engine nacelles, moved the majority of the point-defense turrets to the ventral section, and added a set of tractor beam turrets and a powerful deck gun for neutralizing fighters, turning the base Hellebarde design into a potent all-rounder.
The Hellebarde-B's point-defense turrets can swat down a massive swarm of missiles in the blink of an eye. Its powerful broadside lock-on missile launchers can vaporize most smaller ships in an instant, and its armor-piercing main gun is highly effective at punching out a ship's core, especially when the four tractor beam turrets on the engine nacelles - collectively capable of neutralizing three thousand points of thrust - have immobilized the target.
The ship features retractable landing skids, retractable umbilicals leading to the airlocks on either side of the top-deck superstructure, and retractable boarding ramps. The interior features a bridge, control room and crew quarters for eight. It also has a small troop bay for carrying a special forces squad into combat.
Thanks to its generous power output and ECM package, it possesses the capability to perma-jam. It also has four slow-charging jump drives.
Stats:
Designation: Hellebarde-B
Type: Light Corvette
Mass: 6236.6 (Blocks: 53673)
Length: 165m, Height: 43m; Width: 67m
Power: 3556149.9/3556149.9 (976225.2 e/sec)
Thrust: 10581.0 PowerCons: 7683.0; (blocks: 7683)
TurningSpeed: X-Axis: 1.1 , Y-Axis: 1.1, Z-Axis: 1.0
Shields: 431619.0/431619.0 (14234.0 s/sec): Blocks R/C: 2588/9495; PowerCons: 14234.0
Weapons:
1x Cannon/Cannon/Punch 1818/1818/1818 (2 Groups x 1 Computer) - 27,270 DPS
2x Missile/Beam/Explosive 600/373/600 (10 Groups x 2 Computers) - 528,304 DMG total
Turrets:
1x Cannon/Cannon 504/435 - 4694 DPS
4x Beam/Cannon/Stop 100/100/100 - 750 DPS ea.
20x Cannon/Cannon 3/3 - 30 DPS ea.
Note: In order to prevent your turrets from shooting down your own missiles, you must assign the ship to a faction and then re-dock all your turrets.
Version Notes:
1.00 - Initial Release
2.00 - Added small armor details to bow section and adjusted main cannon design slightly. Added retractable landing skids and landing lights. Added retractable boarding umbilicals to airlocks with warning lights. Replaced boarding walkways with retractable boarding ramps for planetary excursions. Added troop bay. Streamlined engine nacelle spars and added components to make up for lost internal volume from adding troop bay. The point-defense turret design was improved, with added shielding to help keep them from getting nicked up during battles. A beacon was added to the ship's mast.
Description:
Not to be confused with its lighter cousin, the Hellebarde-B is the latest Light Corvette to come from Riesland's shipyards. Based on data gathered from the Hellebarde, Riesland engineers added a pair of engine nacelles, moved the majority of the point-defense turrets to the ventral section, and added a set of tractor beam turrets and a powerful deck gun for neutralizing fighters, turning the base Hellebarde design into a potent all-rounder.
The Hellebarde-B's point-defense turrets can swat down a massive swarm of missiles in the blink of an eye. Its powerful broadside lock-on missile launchers can vaporize most smaller ships in an instant, and its armor-piercing main gun is highly effective at punching out a ship's core, especially when the four tractor beam turrets on the engine nacelles - collectively capable of neutralizing three thousand points of thrust - have immobilized the target.
The ship features retractable landing skids, retractable umbilicals leading to the airlocks on either side of the top-deck superstructure, and retractable boarding ramps. The interior features a bridge, control room and crew quarters for eight. It also has a small troop bay for carrying a special forces squad into combat.
Thanks to its generous power output and ECM package, it possesses the capability to perma-jam. It also has four slow-charging jump drives.
Stats:
Designation: Hellebarde-B
Type: Light Corvette
Mass: 6236.6 (Blocks: 53673)
Length: 165m, Height: 43m; Width: 67m
Power: 3556149.9/3556149.9 (976225.2 e/sec)
Thrust: 10581.0 PowerCons: 7683.0; (blocks: 7683)
TurningSpeed: X-Axis: 1.1 , Y-Axis: 1.1, Z-Axis: 1.0
Shields: 431619.0/431619.0 (14234.0 s/sec): Blocks R/C: 2588/9495; PowerCons: 14234.0
Weapons:
1x Cannon/Cannon/Punch 1818/1818/1818 (2 Groups x 1 Computer) - 27,270 DPS
2x Missile/Beam/Explosive 600/373/600 (10 Groups x 2 Computers) - 528,304 DMG total
Turrets:
1x Cannon/Cannon 504/435 - 4694 DPS
4x Beam/Cannon/Stop 100/100/100 - 750 DPS ea.
20x Cannon/Cannon 3/3 - 30 DPS ea.
Note: In order to prevent your turrets from shooting down your own missiles, you must assign the ship to a faction and then re-dock all your turrets.
Version Notes:
1.00 - Initial Release
2.00 - Added small armor details to bow section and adjusted main cannon design slightly. Added retractable landing skids and landing lights. Added retractable boarding umbilicals to airlocks with warning lights. Replaced boarding walkways with retractable boarding ramps for planetary excursions. Added troop bay. Streamlined engine nacelle spars and added components to make up for lost internal volume from adding troop bay. The point-defense turret design was improved, with added shielding to help keep them from getting nicked up during battles. A beacon was added to the ship's mast.