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    Remote fired turret with recoil effect 1.0

    What Guthris said.
    MeRobo
    MeRobo
    Thanks for the review.

    Could you specify this? Because I'm pretty sure that I put in several of Guthris' suggestion on how to improve this: telescoping rail layer, weapon system for increasing BOBBY AI targeting range (I know that the way I implemented it on at least one turret needs improvement but am kinda buisy doing other things currently) and at least the twin barreled turret should have the automatic fire control.

    If you could be a bit more specific I may be able to put out an update pretty quickly
    Honest review:

    7/10

    Application of realism concept, execution on point. Took the design apart and applied a proof of concept of my own. Not much to comment on in regards of looks since proof of concepts dont require any aesthetic bases.

    Possible improvement suggestions. Improve rail segment speed by layering telescoping rail segments. Each addition will double the proportional speed of the endpiece ie barrel. Put in place an automated fire control system. Launch pulse with an AND latch to sever Beginning-End rail activator switches.

    Increase range by adding a 1/1 cannon/beam, the bobby AI will aim in the required direction while the circuit will autofire the recoiling barrel without requiring bobby ai control.

    All said and done Im looking forward to a more pleasing to the eye model of this turret. The requirement for rails potentially cripples any viable space for systems. Im not expecting a functional rail, but I see great potential for cinematic animation and starmade machinima's

    With regards,

    Guthris
    MeRobo
    MeRobo
    Thank you for the input on how to improve the concept. I'll try to create an updated version of this turret now which will include changes, some of which were suggested by you and someone who send me a message.