O Corvette - Lancia mk8_8

    O Corvette - Lancia mk8_8 QF

    Game version
    v0.202.87

    >>> QF Ready <<<
    Combat-corvette with adequate role-play interior; standard-armor with an advanced-armor tip.
    Length: 142m; Mass 4.9k

    __Weapons:
    1x Front-mounted Beam (577 EM), 4x Cannon-turrets (413 Kinetic), 8x PDCs (18)
    __Power:
    Reactor 3093 : 3085 Stabilizers (340,230e/sec)
    __Chambers:
    Shield Enhancement; Low Damage Resistance 2, Shield Capacity 2, Shield Outage Redux 2
    Top Speed 3, Reactor Enhancement
    __Shield:
    Recharge HP/sec 30,91 : 684,000 Capacity HP
    __Thrust/Mass Ratio: 3.0
    __Turning Speed: 0.6, 0.6, 0.8


    __Notes:
    1. Stand in front of the “Core-room display” to access the core room.
    2. Tweak the ship thruster to your preference.
    3. Since the turrets are mounted on the rear, they’ve a forward range-deficit.
    4. The main-turrets will aim very awkwardly but their accuracy should be fine, its just how Starmade is at the moment.
    Author
    Type O
    Downloads
    812
    Views
    1,399
    First release
    Last update
    Rating
    4.00 star(s) 1 ratings

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    Latest reviews

    I saw that if you add just a Cannon computer and attach the cannon turret you have to it it'll track targets correctly. I dunno why it works but I saw it on JW608's Youtube channel, thought I'd pass the info on. I just downloaded it and I'll check if that fixes it for ya. Also I loved the core room design so I just HAD to add this to my fleet!
    Type O
    Type O
    Thanks for that, I did some testing & can confirm that CC turrets resolves the awkward tracking almost completely.

    I’ve PM schema, he's too busy working on the universe-update at the moment so its on his do to list. For now I will just leave the blueprint as it is.