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    O Corvette - Lancia 141 mk7_3 2019-01-25

    Combat corvette with adequate RP interior.

    1. Type O
      Game version:
      v0.201.349
      [​IMG]
      Combat-corvette with adequate role-play interior; standard-armor with advanced-armor plating.
      Length: 142m

      __Weapons:
      1x Front-mounted Beam, 4x Cannon-turrets, 8x PDCs
      __Reactor:
      Level 19, Stabilization 70.7%
      __Chambers:
      Shield Capacity 2, Shield Type Low Damage Resistance 2, Shield Outage Redux 2, Top Speed 3
      __Shield:
      HP 864,000, Recharge 30,450
      __Thrust/Mass Ratio: 2.5
      __Turning Speed: 0.3, 0.3, 0.7
      [​IMG]
      [​IMG]
      __Notes:
      1. Stand in front of the “Core-room display” to access the core room.
      2. Tweak the ship thruster to your preference.
      3. Since the turrets are mounted on the rear, they’ve a forward range-deficit.
      4. The main-turrets will aim very awkwardly but their accuracy should be fine, its just how Starmade is at the moment.

    Recent Reviews

    1. Xenoprophet_Nail
      Xenoprophet_Nail
      4/5,
      Version: 2019-01-25
      I saw that if you add just a Cannon computer and attach the cannon turret you have to it it'll track targets correctly. I dunno why it works but I saw it on JW608's Youtube channel, thought I'd pass the info on. I just downloaded it and I'll check if that fixes it for ya. Also I loved the core room design so I just HAD to add this to my fleet!
      1. Type O
        Author's Response
        Thanks for that, I did some testing & can confirm that CC turrets resolves the awkward tracking almost completely.

        I’ve PM schema, he's too busy working on the universe-update at the moment so its on his do to list. For now I will just leave the blueprint as it is.