After months of waiting, in the waning minutes left of 2015, the NFD Cherokee class heavy cruiser has finally been completed and released.






    Features:

    Quarters for 156 crew members and captain's quarters. Crew quarters are located under the bar in two story apartment-style blocks.



    Three hangars, filled with six NFD Aquarius class transports (C-104B) and two NFD Myrmidon class heavy transports (C-106D)




    Medical Center with room for upwards of twenty patients and three critical care patients


    Full bar, equipped to NFD standard


    Extensive engineering center with patented Big Spinny Parts(tm) reactor.


    A giant monitor in the CIC/Core Room


    EIGHTY

    LOGIC-DEPLOYED

    PD

    DRONES.


    Use with caution and only on a server that's stable at present.*

    *Will likely not be stable after you fire the drones.


    Auxiliary landing pad right under the bridge.


    Enough reactors to power North Korea


    Seven NFD Phalanx anticapital railguns and and six NFD Phalanx-II heavy bombardment batteries.

    Oh, and way too many PD and anti-fighter turrets to count.


    Extensive logic systems including elevators and drone rack deployers as well as automatic docked reactor activation.

    And over 100m of armor.


    Protip: Turn off the nav markers for docked entities and turrets, else the ship's just gonna be a blob.


    Stats:

    Dimensions:
    601m Long
    100m Tall
    145m Wide
    Total mass: 316k
    Block count: 2,245,000
    Structure HP: 135,700,000
    Armor HP: 68,600,000
    Shield capacity: 41,000,000
    Shield regen: 1,000,000
    Power capacity: 330,000,000
    Power regen: 14,800,000
    Thrust : 85,000
    Frontal armor thickness: >100m
    Average armor thickness: ~10-20m
    70k block JD
    20k block JDI
    Counting turrets, alpha strike of >16mil damage
    Sustained DPS of 750k
    Equipped with ion, punch, and piercing passives.


    Cost: 1.8 billion credits.

    Development History:

    December 2014: Begin development




    February 2015: End Dev Cycle 1- result DFN Cherokee SGC-121A. Outdated weapons.


    June 2015: Begin/End Dev Cycle 2- result never finished, ship never entered service.


    August 2015: Begin Dev Cycle 3- result never finished, ship never entered service.



    October 2015: Begin Dev Cycle 5- result NFD Cherokee CA-122B.


    Author
    FlyingDebris
    Downloads
    797
    Views
    1,250
    First release
    Last update
    Rating
    4.00 star(s) 6 ratings

    More resources from FlyingDebris

    Latest reviews

    Taught me the effectiveness of armor and shield injectors, and killed my Hydrangea (albeit with some difficulty). I've learned a lot from this ship.
    Pros:
    - Solid weapons, very easy to use.
    - I like the artificial windows design

    Cons:
    - Weapons not effective, especially against blocks
    - Excessive use of advanced armor bumps up the pricing quite a bit without much gain.
    - (what gives the 1 rating) the point defence drones are dumb. they lag out everything and it would be a lot more better to simply use turrets as they wont follow enemies.
    FlyingDebris
    FlyingDebris
    Let's be honest, the only reason you gave this a one star rating is because you're petty and don't like me.
    As a combat ship, this is truly masterful, with incredible defensive capabilities and a powerful bite. Don't get on the wrong side of this beast!
    great ship I have and old outdated version that I stole sometime back in June, and that was cable of blowing just about anything away. this one so far has ben practically inviable to anything short of my ODP witch has yet to not one-shot a ships shields.
    very nice disign ,very nice interior
    I thoroughly reviewed this ship so I will cover positives and negatives.
    * issues...
    no lower button on the top dock lift.

    wireless logic to reactors broken. (listed as wireless bug is fixed)
    *must remove blocks to attempt to activate reactors

    no turn off switch for rotating turrets.

    no turn off switch for rotating RP element in the back of the ship.

    drone deploy button from cockpit only deploys one bay of drones, the rest MUST be done by hand

    some exterior doors have airlocks others do not.

    airlocks have no logic.

    no gravity until you get to the center of the ship if entering from the front hanger.

    main gun weapon firing location makes no cense what so ever.

    thrust issues... this can be helped if your willing to A. add more thrust, or B. loose some weight by ditching some of the Advanced Armor. I noticed that there are 3+ layers of it in many places including interior.

    *Plusses...
    The turrets are outstanding both in design and in function

    overall ship profile and exterior design is outstanding

    excellent firepower

    excellent / overkill defence

    deacent interior w/ a thought out floor plan. - above issues

    Love the docking system

    the smaller ships were well thought out rp ships

    excellent use of the new transporter systems

    PLENTY of cargo space (however this adds to the thrust issue if loaded)

    remarkable jumpdrive for a ship this size

    Thank you for the upload and I look forward to the updates. If you comment on my post and update please deleate your comment after the update so I can delete the review and update it w/ a better rateing. Happy Newyear and fly dangerous ;)
    FlyingDebris
    FlyingDebris
    Thank you for the review, allow me to address some of the issues.

    There will be a raise/lower button for the midship hangar platform located on the platform next release.

    Wireless logic, since it was implemented, has always been hopelessly bugged. Not sure if I /can/ fix that.

    Not entirely sure why you'd want the rotating bits to stop rotating. I never did, so adding an off button never really crossed my mind.

    The drone deploy button actually deploys all four, one at a time. Press that button again, see what happens. :P

    For the exterior doors, they aren't airlocks; rather they are boarding defenses. Never ocurred to me that they looked like airlocks. Will probably add extra doors to the rest of the ship rather than sacrifice defenses.

    As to them not having logic... boo hoo? Idk.

    Will fix the gravity.

    Actually, it makes a lot of sense. Try hitting that thing from the front of the ship. Not happening. The ship was designed primarily around its systems, with everything else-including interior-put in almost as an afterthought.

    For the thrust issues, the thing's a big ship and thrust scaling really screwed with it. The thing was designed as a standoff weapon that can charge its jumpdrive faster more than a close-in brawler, so while the thrust may make in-sector travel no faster than 60m/s, that space went towards the jumpdrive which you quite like.

    And the armor is really thick for a reason. Nobody breaks through it. Tunk did the math, in order to break through the frontal armor you'd need to do 1.6^60 damage. In other words, the ship is virtually indestructible from the front.