Neptune Frigate

    Neptune Frigate A2R3

    and then added some logic
    Wanted to test the new scanners but then also built in a jumpdrive, changed the missile launcher to two separate guided missiles with explosive effect, added a few stats and eliminated some build errors.
    for the 0.159 patch
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    Reactions: Unnamed25
    in light of the changes in 1.53
    The designated weapon outputs were not saved (it seems after a restart the foremost module was chosen, when there is none it gets randomly assigned?), i moved one weapon module for each group in the very front which seems to fix that problem