NDS - Areion Battlemech Mk1 - V1

    NDS - Areion Battlemech Mk1 - V1 2015-03-09

    Neotronix Defensive Solutions
    Asymmetric Combat Technology

    Moving into a market segment focussing on planetary conquest NDS is releasing a militarised variant of the D51 George Hearst planetary miner.

    Featuring a wide variety of features that will help it excel in ground based combat scenarios.
    The Areion is outfitted for a wide spectrum of mission objectives.
    Internal compartment holds space for a full platoon of troops. With build-in radar deflection and an EMP Jamming pulse the Areion is a powerhouse on the battlefield not to be trifled with.

    Onboard armaments:
    - Electro-Magnetic Cascade Pulse
    - Radar Deflection Device
    - Emergency Jumpdrive
    - 4 x Dorsal launch Laser-guided missile

    External armaments:
    - 12 x Mercury Anti-personel pulse lasers
    - 4 x Lepua Anti-missile CIWS
    - 1 x Hecate Twin barrel turret with, twin dumbfire rocket and 3 individual groups of twin vertically launched lock-on missiles

    ((On the OOC subject of performance, the damage and shielding stats have been intentionally kept somewhat low. My intention is for this to be a nice asset you can smack on your planet to act as a ground defence platform. With the added option of actually using it in minigames and the like. Regen on the turrets is neigh absent and relative to the size the shield regen on the main turret and body have also been kept low enough for it not to be a b*tch to kill. Edit to your own desire, your millage may vary))

    Author
    Guthris
    Downloads
    370
    Views
    384
    First release
    Last update
    Rating
    5.00 star(s) 4 ratings

    More resources from Guthris

    Latest reviews

    pretty BattleMech turret is beautiful the rest is superbly realize
    Epic concept, awesome execution, can't wait to see it with the new rail system!
    Words can not describe how much i love this...this mech!!!
    Brilliant original design! Not tested it but I like the design and the idea behind it. Shame we can't animate walking otherwise it would be perfect. :)