They mythological hydra: a great serpent which dealt death from many heads. So numerous were they that when one was cut off, two more seemed to grow in its place. Sporting an arsenal of deadly weapon systems and turrets, the Mobile Space Force's Hydra-class vessel was aptly named.
The MSF Hydra is a destroyer-escort designed to chew up and spit out enemy fighters and escort vessels. Four Light Plasma Cannon turrets spew a barrage of death at enemy fighters and missiles alike. On the underside, two Medium Plasma Cannon turrets are capable of coring fighters and light escorts in a single shot. Four High Explosive Heat-Seeking (HEHS) missile launchers round out Hydra's vast anti-fighter arsenal. The MSF Hydra saves its most dangerous head for enemy capital ships--the deadly Particle Accelerator Cannon.
As a ship of the line, the MSF Hydra features many amenities in order to facilitate long tours in space. Features include:
-Airlocks
-Elevator
-Core Room
-Bridge (CIC)
-Secondary (Manual) Bridge
-Medical Room
-Storage Room
-Bathroom
-Mess Hall
-Officer and Enlisted billets
Topside:
Underside:
Mess Hall:
The MSF Hydra will be posted as part of my faction submission.
The MSF Hydra is a destroyer-escort designed to chew up and spit out enemy fighters and escort vessels. Four Light Plasma Cannon turrets spew a barrage of death at enemy fighters and missiles alike. On the underside, two Medium Plasma Cannon turrets are capable of coring fighters and light escorts in a single shot. Four High Explosive Heat-Seeking (HEHS) missile launchers round out Hydra's vast anti-fighter arsenal. The MSF Hydra saves its most dangerous head for enemy capital ships--the deadly Particle Accelerator Cannon.
As a ship of the line, the MSF Hydra features many amenities in order to facilitate long tours in space. Features include:
-Airlocks
-Elevator
-Core Room
-Bridge (CIC)
-Secondary (Manual) Bridge
-Medical Room
-Storage Room
-Bathroom
-Mess Hall
-Officer and Enlisted billets
Topside:
Underside:
Mess Hall:
The MSF Hydra will be posted as part of my faction submission.
The detection blocks for the doors are best for solo-play, that is true. I've seen the delay block system and that too has its faults, but I'll take another look at it.
The faction thread implies that the combat capabilities of these faction ships should be reduced in favor of better interiors. Having faction ships be weaker than player-made ships is also sort of necessary from a gaming perspective in my opinion. As such, the decision to make the Hydra slower was a conscious decision based on that fact--players in small fighters should be able to run away if they realize they can't match the Hydra's shields and firepower.
As for the firepower itself, the top turrets are small and not intended to be powerful. The medium turrets I believe are Piercing, but you are right, Punch-Through might work better.