KSN FG-6A Typhon

    KSN FG-6A Typhon 2017-04-02

    Missiles are strong design wise, well tuned versus both AHP & SHP.
    Overall dps is very low for its mass, shields slightly weak though I do note it's lengthier armor phase. Performance in combat is highly reliant on landing player fired missile strikes, which can only help so much and its limited overall firepower will wither versus a faster and/or more shielded design. Explosive beam could be more rapid (or split into more seperate comps to be chained) and/or be AI based, Ion beam should be a primary not some utility, overall weapons contribution should be increased somewhat to ensure viability vs other designs in its mass class, wont punch far/at all above its weight in pvp without a large systems rebalance.

    Interior is a nice touch & doesn't hurt the vessel at all, visually pleasing both while piloting & while out of the core. Aesthetically this is a high quality ship and performs better than many dare i say most of its pretty peers, but competitively speaking it's not particularly viable, this isn't to say that's a problem with nice aesthetics at all, there is major room for improvement without aesthetic design changes.

    -What i would do to this ship in a pinch if its all i had;
    Replace explosive effect beam to be Ion effect, consolidating current ion beam into it, split missiles up across a least 2 seperate computers, remove all resulting redundant power capacity in favor of as much defensive overdrive as i can fit, if this falls under 25% ovd, i'll use shield blocks (50/50) instead. It wouldn't suddenly make it a competent duelist/survival pvp ship, but it would increase it's chances somewhat based on the systems it already has in place (in my opinion anyway)
    Tamren Shade
    Tamren Shade
    I plan on reworking the designs on all three frigates once the new power and chamber system hit. Past that, capacitors won't be needed anymore and I imagine these ships will get much nastier.......
    The more I test out your ships as an AI opponent, the more I love them. The Typhon taught me the importance of extra AMS as the first missile barrage after the ion beams did their work took out the back starboard quarter of my work-in-progress frigate, putting me on the back foot until I maneuvered into a good circle-strafe and shot out the missile computer (I though my piloting had saved me from further missiles but the combat post-mortem revealed a missing weapon system). This is a most excellent ship.
    Tamren Shade
    Tamren Shade
    Thanks! And a hard hit from some big missiles can remind anyone that AMS is a good thing! I'm glad my ships are working out as a good AI enemy for you! :D
    First of all - this is ship is deliciously pretty! Love those clean lines - the edges and the black diagonal delineations. The abundance of realistic hull detail is also impressive. So it's not just pretty but also really looks like a proper spaceship.

    I totally get the weapon combination here - shield stripping beam, system shredding front cannons & crater making missiles ! supported by a myriad of various smaller fire & turrets.

    The power is all the way to the soft cap - anything above that would make ship heavier or will require some modular design.

    Thrust is decent (although I personally prefer 2.5 t:m - but that would either take more mass or energy via overdrive)

    I'm not a PvPer, so haven't had any chance ever to test any ships against human opponent - but this one looks like it could be fun to fight on both sides :)

    All in all - It is a complete, fully functional, properly detailed, realistic looking all-rounder Spaceship. I hope to one day make something THIS complete.

    Kudos & CheerZ :)
    Tamren Shade
    Tamren Shade
    Thanks! And I'm sure you can make something like this, it just takes time and a lot of inspiration from google image searches on modern naval ships and sci fi ships :)
    Great to see you finally put this on the dock, I don't really need to tell you how amazing it is because I have seen it on CBS. keep up the good work
    Tamren Shade
    Tamren Shade
    Thanks! It took me awhile to get the Typhon balanced to a point I wanted to put it on the docks :)
    Very well built ship, pleasing to look at and explore on the inside. I especially love the thrust/mass ratio, at that mass range ships usually start getting sluggish, well not this one. The interior is well thought out, although the color choices are a bit dull compared to the exterior paint job. Nice material variations though to make it interesting.
    The shielding and armament are adequate, especially with the good AMS coverage. The weapon choices are smart, with the turrets' missile spam you have a good chance to hit with the lock-ons. The long range beam seems a little underpowered for the block count, but that's a weakness for that weapon type in general, at least it's easy to hit.
    What I recommend is replacing the secondary and tertiary jump drives with a chain drive (Alterintel and Jaaskinal made some good compact ones) to give better long-range capability while being more block efficient - you could install a jump inhibitor in the freed up space, or upgrade the scanner even more.

    Overall, nicely done, I'm looking forward to your coming designs!
    Tamren Shade
    Tamren Shade
    Thanks for the stars!

    Scratch what I originally, they recently opened up the rules on GXN and I'm going to have to ask around and see about adding that chain drive is against the server rules or not. It's a really good idea/..

    And I'll agree that I'm not the most inspired architect when it comes to making interiors pop. Something to work on with later builds and refits :)