Missiles are strong design wise, well tuned versus both AHP & SHP.
Overall dps is very low for its mass, shields slightly weak though I do note it's lengthier armor phase. Performance in combat is highly reliant on landing player fired missile strikes, which can only help so much and its limited overall firepower will wither versus a faster and/or more shielded design. Explosive beam could be more rapid (or split into more seperate comps to be chained) and/or be AI based, Ion beam should be a primary not some utility, overall weapons contribution should be increased somewhat to ensure viability vs other designs in its mass class, wont punch far/at all above its weight in pvp without a large systems rebalance.
Interior is a nice touch & doesn't hurt the vessel at all, visually pleasing both while piloting & while out of the core. Aesthetically this is a high quality ship and performs better than many dare i say most of its pretty peers, but competitively speaking it's not particularly viable, this isn't to say that's a problem with nice aesthetics at all, there is major room for improvement without aesthetic design changes.
-What i would do to this ship in a pinch if its all i had;
Replace explosive effect beam to be Ion effect, consolidating current ion beam into it, split missiles up across a least 2 seperate computers, remove all resulting redundant power capacity in favor of as much defensive overdrive as i can fit, if this falls under 25% ovd, i'll use shield blocks (50/50) instead. It wouldn't suddenly make it a competent duelist/survival pvp ship, but it would increase it's chances somewhat based on the systems it already has in place (in my opinion anyway)