HHI Logic Core Module Mk1

    HHI Logic Core Module Mk1 2017-02-12

    Hello and welcome to the first ever official contribution of Hrolfsson Heavy Industries to the Starmade Dock community content!

    Hrolfsson Heavy Industries specializes in user-friendly, logically automated industrial spaceships and modular parts.
    By the time you sit in the cockpit of a Hrolfsson ship, your work is already half done!


    Hrolfsson Heavy Industries
    Logic Core Module Mk1

    The HHI Logic Core is a central logic computer and control center which can be built into any ship. Key features Include:
    -A Red Alert system.
    -Customizable Drone Controls for carriers.
    -Our unique WarpCell(TM) drive technology, which allows you to pre-charge your drive and pre-program a specific number of jumps so you don't overshoot your destination!
    -A friendly AI assistant to help the pilot and keep them company on log trips.




    Using the HHI Artificial Assistant, you can plot your next warp jump with PRECISION! Simply tell the computer that you wish to charge a number of warp cells equal to the number of jumps you wish to make.
    The cells will charge up, but will not fire! Instead, the Artificial Assistant will inform you that all currently selected jump drives are primed and ready. When you want to leave, simply use the inner ship remote. The selected drives will fire and take you exactly the number of jumps you requested.
    The Mk1 Logic Core comes equipt with 25 Warp Cells, which can allow for anywhere from 1-25 pre-programmed jumps, OR be set to chain drive mode and fly continuously.

    The HHI shipboard AI, upon initial activation, will request your name. It will then remember your name and use it to address you in future conversations.
    The computer comes equipt with a number of hardwired Admin Commands, which are always placed in {}. Outside of these Admin functions, the Artificial Assistant can actually interpret your sentences and determine what systems you're trying to access. It can even process multiple non-Admin commands at a time.

    For example, if you type: "Computer, spool all 25 warp cells and recall drone group 4." The Artificial Assistant will know to activate all warp cells, place them in charge mode, set your drone docks to accept incoming drones, and know that you specifically mean the bay for drone group 4.

    If you were to instead type "charge 25 warp cells and recall group 4 drones!" It would know you still meant the exact same thing, even if you typed it in a little differently.

    If the computer does not understand your commands, it will tell you so and give you a prompt to review the Admin command list.




    The HHI Logic Core Mk.1 Has the ability to accept up to 4 fully customizable drone logic commands, and can organize up to 4 different groups of drones. This allows for a much greater degree of control over logically active drones via wireless transmitters.
    The above images show where the customized commands are plugged into the back of the system. To use them, just go back to the Artificial Assistant and utilize your custom keywords.
    EX:"activate drone Eagle One, Fox Two."
    Drone group "Eagle One" now knows to activate whatever system you connected to the second wireless command slot "Fox Two"

    This Logic Core is ALWAYS getting tinkered with and upgraded. If you have any thoughts on it, or encounter any noteworthy bugs int he system, just let me know! I'm happy to take a look at it and do my best to get the system up and running!
    Hrolfsson Heavy Industries has smoothed and polished this computer as best we can, but we're well aware that any system this complex can run into some bugs now and again!


    The HHI Logic Core Mk1 comes with a built in logic elevator.

    Even Better, it comes with instructions AND the borders are clearly marked in order to allow for easy copying and templating.
    All elevator doors remain closed until the elevator stops at the floor you called from. Then they will pop open and close behind you when you start moving again.
    Quick and simple connections at the corners along with detailed instructions make this elevator a snap to expand as far as you need for your ship.








    Pssst.... You still reading?
    If you've read all of this, so far, then here's a special reward just for you!
    The Artificial Assistant has a lovely voice. You should use the hidden Admin command and tell it {sing me a song} sometime. ;)
    Author
    Stormraven
    Downloads
    430
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    613
    First release
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    Rating
    4.83 star(s) 6 ratings

    Latest reviews

    Excellent piece of logic!! THIS is why I love starmade.....people like you who play the game!

    But I couldnt get the AI voice to sing :(
    excelente trabajo de logica, abarca muchas areas de logica en un solo complemento.

    tengo un proyecto en mente y me gustaria que mas adelante una vez tenga la gran parte de las estructuras puedas ayudarme con la logica XD
    How about changing concept from current around-core-interior-part to solid template monoblock with only outputs to ship systems(red alert, emergency lockdown, etc)? Most of the ships have core rooms/bridges with their unique design, and your room space and elevator may be just not needed. At the same time, if computer get update with new functions, it will be easier to remove whole old block and paste new without need to change any interior designs and with only few minutes work of connecting logical outputs to ship's systems and refreshing displays content.

    About functionality: maybe integrating Thalanor's systems graphs for possibility to display a holo-screens with complex ship information on bridge? They can include displaying current chaindrive program, ship's own usd-docks states and many other custom things. It's also possible to print alert messages about detection of active jump inhibitor nearby and about offensive turrets loses(counter for <10 turrets docks will not took so much space, but provide helpful information in combat). Compact logical enemy detector may be helpful too, especially combined with red alert system.
    Stormraven
    Stormraven
    The Red Alert was originally designed as an enemy detector and was a separate module. Sadly, due to the way power works between docked entities, there was no way to get this to work properly. The detector turret could never use enough power to trigger the alert, and never charged to 100% so the sensor was basically useless.

    The problem with excluding the core room is that this machine would never work as a template. It's simply too complex. Most people's computers would crash if they tried to 'paste' it in. The only way to make it happen was to make it a blueprint, and as long as there has to be a core room, might as well decorate it, am I right?
    Oh you really did it ; much appreciated :D gonna pick this thing apart to learn its dark secreeeets.
    Stormraven
    Stormraven
    Good luck. It's a mess in here. Lmao. Huge brick of logic blocks all webbed together. If you want any tips or answers though, I'm happy to share. I see no reason to keep things to myself. XD
    Thanks!
    Sure it's smart, but can it do this?? *pats his head and rubs his belly*
    your move, bro >:P