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    GT Starmade Wrapper 1.0.5944.872

    Pretty good. Would like to see more options if possible.
    Still discovering what it has I'll admit.
    only reason I am giving this 3 stars is that when i load the DB it is asking me for a password and I am not seeing this in the forum anywhere
    M
    maldiablo
    It's not documented anywhere because because nothing in my wrapper would require a password. The database it creates/uses is open to access. Plus you haven't submitted a single request for assistance - not by forum post here, private message, or my own site. If you asked for help I may have offered to assist you in resolving and educated you on whatever self inflicted problem you're having that led to this troll review.
    Well gettings two errors: "ElementParser Exception: Grey Hull Info SensorImput not found. location: Block
    and another error: NumburFormatExcveption: mutiple points
    M
    maldiablo
    That error may not be my wrapper but the actual game. PM me the precise log text (get some log text before and after the error) and at the very least I'll confirm whether or not it's my wrapper and if it's something I can fix.
    Very nice wrapper, there are still a few bugs, like the text typing backwards, and for some reason I am getting errors and told to report it to you, the only command that is working is the !claim but it says failed. all other commands do nothing and give me this error in the log file.

    [7/25/2015 5:46:11 PM] Starmade Version: 0.1932
    [7/25/2015 5:46:11 PM] Wrapper Version: 1.0.5680.36528
    [7/25/2015 5:46:11 PM] Data processed: [CHANNELROUTER] RECEIVED MESSAGE ON Server(0): [CHAT][sender=Admin][receiverType=CHANNEL][receiver=all][message=!myvp]
    [7/25/2015 5:46:11 PM] ex.Message: Cannot enqueue empty command!
    [7/25/2015 5:46:11 PM] ex.StackTrace: at ‍‭‬‎‬‏‬‮‬‭‫‫‪‏‏‬‎‍‮.‬‪‮‍‌‏‫‭‍‍‮‭‪‭‍‮‭‮‬‫‬‮(‏‪‫‬‭‭‫‎‮‏‭‬‏‍‭‎‪‫‪‏‌‫‮ ) in D:\Users\eviled\Documents\Visual Studio 2013\Projects\StarMadeWrapperNET\StarMadeWrapperNET\CommandHandler.vb:line 1820
    [7/25/2015 5:46:11 PM] at ‌‎‮‎‪‫‌‫‪‫‬‏‌‮‌‍‪‮‎‏‫‍‭‏‭‮.‍‫‌‎‫‫‫‍‫‬‭‪‌‌‮‮‌‮‍‏‪‮(Object , DataReceivedEventArgs , String ) in D:\Users\eviled\Documents\Visual Studio 2013\Projects\StarMadeWrapperNET\StarMadeWrapperNET\Form1.vb:line 544</WRAPPERERROR>
    M
    maldiablo
    You may have a corrupt wrapper database. This generally happens if you close the wrapper too quickly after it's first run and interrupt the database creation.

    Close the wrapper, make a backup of the wrapperdb.s3db file then remove it from your wrapper folder. Lastly, restart the wrapper and let it finish it's database creation stuff.

    If that still doesn't fix it, contact me in the PM system and I'll let you know what information I'm going to need next to lend a hand.
    solid windows wrapper! Thanks maldiablo!
    Awesome job... Ghettodexters Gameroom Fully supports your work... as far as bounty we are a HEAVY rp server... Your first review comes directly from testing on my server and my admin suggested the adjustable size BP per my request... I have another. Bounty is very much in HIGH demand here, we also have a jail and would like a way to easily set a jail spawn location or set spawn location of people with bounties to our jail so if they die they spawn in jail... right now it must be manually done each time and they don't spawn exactly inside the cell instead randomly in the station some place. This would be awesome if you can not give up on that. Give up on nothing because your work is great!
    M
    maldiablo
    I still intend to do bounties - I was just figuring on making them player initiated. Since it'd be easier to write player managed system I can make it more robust then any other server as there's a good chance I can have the person who places the bounty specify whether the target needs to be in a ship or not, and possibly the minimum mass of the ship that have to die in must be (that way the initiator can at least expect the target to take some financial damage in the process).

    Previously I was thinking of a system similar to games like Elite Dangerous where killing another player automatically generates a bounty on your head, but the big issue would be making it so players couldn't game the system by killing each other constantly. It'd take a lot of work to write the code to keep a history of who kills who just to prevent abuse. Behind the scenes, my primary goal isn't the feature itself, but the implementation of a version of it that can't be abused by players.

    As for jails - my observation is that every sector has sub-coordinates within it and I don't know of any server commands that can move a player directly to those sub coordinates. If you're in sub coordinates 10,50,20 within sector 2 2 2 then move to sector 3 3 3 with a server command, it'll retain those sub-coordinates on move. The problem is the undeathinator - players can place them at any subcoordinate so when they respawn, even if you auto-teleport them they're not going to be where you expect them to be. I think it's possible to kick the player to modify the entity file so they're in the right spot before coming back in, but that runs a corruption risk - especially if the format changes in the future. In a few cases my wrapper reads entity files to pull certain bits of information, but even then I try to avoid it unless absolutely necessary.
    Love this wrapper but I do have some questions about it. Is in game adding warps coming? How can we change the rewards system for voting..ie give them a certain blueprint for x amount of vp.
    M
    maldiablo
    For in-game warp additions, I've been putting it off mainly because it'd be a complex command due to the amount of options a warp can have. To reduce complexity, I'm leaning towards three different !addwarp commands like !addfactionwarp, !addpublicwarp, and !addprivatewarp then other commands like !changewarpowner to make management easier.

    Increasing the allowable blueprint size per player for voting points is an awesome idea. I like it so much I'm going to work on adding that next as well.

    A longer term plan of mine is to add tables to allow admins to manually tweak the point costs and claim rewards, but for now everything is statically defined. I suppose it wouldn't be too much effort to get started on that sooner rather then later.

    You're my first real feedback. Thanks for that and I'll see what I can do in the near future with it!