Erebus Class Shipyard

    Erebus Class Shipyard 1.0

    This is a Default Station Contest entry meant to be a neutral shipyard.

    http://imgur.com/a/U2OI9



    Meant to evoke images of both a modern day inter-modal facility and an industrial revolution style, turn-of-the-century shipyard, the Erebus Class Shipyard is a cheap, highly modular alternative when one desires long term service for a wide range of ship types and sizes but has no access to actual heavy industry. With a wide range of personal amenities and the ability to maintain large numbers of all different types of spacecraft, the Erebus Class Shipyard is ideal for long-term investments in deep space.



    While each shipyard begins with relatively low capacities for shields and power, each is wholly suited to be upgraded far beyond its initial specifications.



    The dimensions are roughly 400x160x200 meters and simple logic is included. By default the station is in "lockdown," and most things are powered down. Simple logic allows a player to toggle between a full array of normal plex lights and a flashing klaxon style emergency lighting system. My tests to see whether or not the flashing lights would work upon first spawning the station proved inconclusive. So, if anybody can think of a way to fix that, send me a PM. Plex Un-Deathinators may need to be placed in a more obvious location, currently they are on B-Level in the Medical Deck area, room B-02.

    Author
    jstenholt
    Downloads
    992
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    1,075
    First release
    Last update
    Rating
    5.00 star(s) 4 ratings

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    Latest updates

    1. Functionality Update

      Station Update: logic will now work consistently upon loading, default state is emergency...

    Latest reviews

    very nice resort pretty details without abusing that adds realism as well as a great achievement
    This station is now your welcome on our servers spawn. I put a Victory class command frigate inside. But i can't make a dock for it. Because you didn't build the station length wise. Thus the ship ends up going back to front through the station.

    Could you maybe make it so the build arrow points along the long end of it.

    The atmosphere in the station is really creepy when it's on alert. So glad i found the command switch to turn on the lights. Would be great if there ever is an addition to the game that would make the station go on alert whenever Pirates get in scanning range.
    jstenholt
    jstenholt
    I'm glad you found the switch, I didn't make it nearly obvious enough...

    But anyways, I'm waiting for the new SMedit to be usable enough to rotate station and the like, until then, it's stuck like this.
    In terms of "shipyard" stations this is number 1 station around here. And second best station ever of all posted here.
    Great job mate.
    omg now that is nice!