- Game version
- v0.203.105
Four engine templates. The Zip file contains all the template files as well as the blueprint for the ship used in the first version (the engines are the updated versions, just to be clear). The engines are presented in three arrangements on the ship and in the screenshots.
The activator on the ship (between the reactor and the stabilizers) allows for toggling the forcefields used to mark the bounding boxes.
The activator on the ship (between the reactor and the stabilizers) allows for toggling the forcefields used to mark the bounding boxes.
Why purely grey engines?
These are meant to be fairly easy to use without influencing the style of the build too much, so I decided to keep the block palette fairly limited (this is also the reason I removed the external glowing bits found in the first version)
Why do you use exposed system blocks instead of ice?
While they definitely can add something to an engine if done correctly, they don't necessarily work all that well with templates. Integrating any logic elements into these templates would have reduced flexibility and ease of use too much for too little pay off. Additionally, a lot of logic based elements sort of require the use of ice engines.
How do I use the contents of the .zip file?
Move the SMTPL files into the templates folder within your StarMade folder. If you want to use the blueprint of the ship instead, move the folder within the .zip file into the blueprints folder within your StarMade foilder.
These are meant to be fairly easy to use without influencing the style of the build too much, so I decided to keep the block palette fairly limited (this is also the reason I removed the external glowing bits found in the first version)
Why do you use exposed system blocks instead of ice?
- Due to multiple different reasons I'm not a fan of ice engines (although I used to be)
- I like thruster plumes, this way they should be significantly more visible
- These should be easily modifiable to use ice (or the imho slightly superior option of forcefields) so if you really like that kind of thing you can add glow of a colour of your choice
While they definitely can add something to an engine if done correctly, they don't necessarily work all that well with templates. Integrating any logic elements into these templates would have reduced flexibility and ease of use too much for too little pay off. Additionally, a lot of logic based elements sort of require the use of ice engines.
How do I use the contents of the .zip file?
Move the SMTPL files into the templates folder within your StarMade folder. If you want to use the blueprint of the ship instead, move the folder within the .zip file into the blueprints folder within your StarMade foilder.
The lack of ice cover is intentional, however, I forgot the reasoning in the description (will update that), it is so the thruster plume effect is clearly visible, which it wouldn't be if there was a transparent cover, due to changes made with the intent to make the plumes less obnoxious at long ranges.