*****Flavor*****
An automated astrotechnition array lies abandoned in space. There is a small dock, obviously for service personnel. Whoever built it, the fine coating of dust tells of it's age.
Surprisingly, your sensors indicate it is still (mostly) functional.
*****Flavor*****
The most recent builds are causing random logic disconnects, The "timer" to shut off the technobeams may need reworking. v.09->v1.0
v 0.9 stats:
-18m * 172m * 177m (small, right?)
-Timer logic kick-starts when AOE tripped
-power system in line with requirements
-logic now has labels via display blocks
-area effect logic triggered astrotecnobeam, with auto shut-down(may need to flip the activatioin modules to "off state" as default spawn!)
-visual timer indicators (only after logic is booted via fly-through)
-Fly into the arch, start getting healed.
-improved shielding
-partially finished interior(more to come by v1.0)
**intermittent lighting (only after logic is booted via fly-through)
**malfunctioning inner airlock door (only after logic is booted via fly-through)
**overgrown bio-vats, one breached
-Plaque with epic personal slogan:
"Square peg? Round hole? Bigger hammer."
Creepy derelict station? Creepy flashing lighting!
How old is she? You should get those errors looked at...
Interior work v0.8
not yet reflected in pictures)
-added windows, all areas
-build block now on 2nd floor, "computer room"
-removed WIP shop 3rd floor
-removed WIP faction 3rd floor
-added gravity tubes, transition, 2nd&3rd floor
-"paint factory" to 3rd floor,
-Logic boot added from airlock.
-reworked observation deck and airlock area
An automated astrotechnition array lies abandoned in space. There is a small dock, obviously for service personnel. Whoever built it, the fine coating of dust tells of it's age.
Surprisingly, your sensors indicate it is still (mostly) functional.
*****Flavor*****
The most recent builds are causing random logic disconnects, The "timer" to shut off the technobeams may need reworking. v.09->v1.0
v 0.9 stats:
-18m * 172m * 177m (small, right?)
-Timer logic kick-starts when AOE tripped
-power system in line with requirements
-logic now has labels via display blocks
-area effect logic triggered astrotecnobeam, with auto shut-down(may need to flip the activatioin modules to "off state" as default spawn!)
-visual timer indicators (only after logic is booted via fly-through)
-Fly into the arch, start getting healed.
-improved shielding
-partially finished interior(more to come by v1.0)
**intermittent lighting (only after logic is booted via fly-through)
**malfunctioning inner airlock door (only after logic is booted via fly-through)
**overgrown bio-vats, one breached
-Plaque with epic personal slogan:

"Square peg? Round hole? Bigger hammer."




Creepy derelict station? Creepy flashing lighting!


How old is she? You should get those errors looked at...

Interior work v0.8
-added windows, all areas
-build block now on 2nd floor, "computer room"
-removed WIP shop 3rd floor
-removed WIP faction 3rd floor
-added gravity tubes, transition, 2nd&3rd floor
-"paint factory" to 3rd floor,
-Logic boot added from airlock.
-reworked observation deck and airlock area
Have mostly abandoned ship, least till the laws of the universe stop being in too much flux.