*****Flavor*****
An automated astrotechnition array lies abandoned in space. There is a small dock, obviously for service personnel. Whoever built it, the fine coating of dust tells of it's age.
Surprisingly, your sensors indicate it is still (mostly) functional.
*****Flavor*****
The most recent builds are causing random logic disconnects, The "timer" to shut off the technobeams may need reworking. v.09->v1.0
v 0.9 stats:
-18m * 172m * 177m (small, right?)
-Timer logic kick-starts when AOE tripped
-power system in line with requirements
-logic now has labels via display blocks
-area effect logic triggered astrotecnobeam, with auto shut-down(may need to flip the activatioin modules to "off state" as default spawn!)
-visual timer indicators (only after logic is booted via fly-through)
-Fly into the arch, start getting healed.
-improved shielding
-partially finished interior(more to come by v1.0)
**intermittent lighting (only after logic is booted via fly-through)
**malfunctioning inner airlock door (only after logic is booted via fly-through)
**overgrown bio-vats, one breached
-Plaque with epic personal slogan:
"Square peg? Round hole? Bigger hammer."
Creepy derelict station? Creepy flashing lighting!
How old is she? You should get those errors looked at...
Interior work v0.8not yet reflected in pictures)
-added windows, all areas
-build block now on 2nd floor, "computer room"
-removed WIP shop 3rd floor
-removed WIP faction 3rd floor
-added gravity tubes, transition, 2nd&3rd floor
-"paint factory" to 3rd floor,
-Logic boot added from airlock.
-reworked observation deck and airlock area
An automated astrotechnition array lies abandoned in space. There is a small dock, obviously for service personnel. Whoever built it, the fine coating of dust tells of it's age.
Surprisingly, your sensors indicate it is still (mostly) functional.
*****Flavor*****
The most recent builds are causing random logic disconnects, The "timer" to shut off the technobeams may need reworking. v.09->v1.0
v 0.9 stats:
-18m * 172m * 177m (small, right?)
-Timer logic kick-starts when AOE tripped
-power system in line with requirements
-logic now has labels via display blocks
-area effect logic triggered astrotecnobeam, with auto shut-down(may need to flip the activatioin modules to "off state" as default spawn!)
-visual timer indicators (only after logic is booted via fly-through)
-Fly into the arch, start getting healed.
-improved shielding
-partially finished interior(more to come by v1.0)
**intermittent lighting (only after logic is booted via fly-through)
**malfunctioning inner airlock door (only after logic is booted via fly-through)
**overgrown bio-vats, one breached
-Plaque with epic personal slogan:
"Square peg? Round hole? Bigger hammer."
Creepy derelict station? Creepy flashing lighting!
How old is she? You should get those errors looked at...
Interior work v0.8not yet reflected in pictures)
-added windows, all areas
-build block now on 2nd floor, "computer room"
-removed WIP shop 3rd floor
-removed WIP faction 3rd floor
-added gravity tubes, transition, 2nd&3rd floor
-"paint factory" to 3rd floor,
-Logic boot added from airlock.
-reworked observation deck and airlock area
Have mostly abandoned ship, least till the laws of the universe stop being in too much flux.