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    Derelict Repair Depot v0.9

    *****Flavor*****
    An automated astrotechnition array lies abandoned in space. There is a small dock, obviously for service personnel. Whoever built it, the fine coating of dust tells of it's age.

    Surprisingly, your sensors indicate it is still (mostly) functional.
    *****Flavor*****
    The most recent builds are causing random logic disconnects, The "timer" to shut off the technobeams may need reworking. v.09->v1.0
    v 0.9 stats:
    -18m * 172m * 177m (small, right?)
    -Timer logic kick-starts when AOE tripped
    -power system in line with requirements
    -logic now has labels via display blocks
    -area effect logic triggered astrotecnobeam, with auto shut-down(may need to flip the activatioin modules to "off state" as default spawn!)
    -visual timer indicators (only after logic is booted via fly-through)
    -Fly into the arch, start getting healed.
    -improved shielding
    -partially finished interior(more to come by v1.0)
    **intermittent lighting (only after logic is booted via fly-through)
    **malfunctioning inner airlock door (only after logic is booted via fly-through)
    **overgrown bio-vats, one breached
    -Plaque with epic personal slogan:
    the signature.jpg
    "Square peg? Round hole? Bigger hammer."
    depotpointsix.jpg


    depotpointsixbeam.jpg astrotechnodepotv0p5.jpg astrotechno2.jpg let sleeping gods lie.jpg


    Creepy derelict station? Creepy flashing lighting!
    wax off.jpg wax on.jpg

    How old is she? You should get those errors looked at...
    she is OLD.jpg

    Interior work v0.8:(not yet reflected in pictures)
    -added windows, all areas
    -build block now on 2nd floor, "computer room"
    -removed WIP shop 3rd floor
    -removed WIP faction 3rd floor
    -added gravity tubes, transition, 2nd&3rd floor
    -"paint factory" to 3rd floor,
    -Logic boot added from airlock.
    -reworked observation deck and airlock area
    Author
    DrTarDIS
    Downloads
    1,285
    Views
    1,285
    First release
    Last update
    Rating
    4.43 star(s) 7 ratings

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    Latest updates

    1. 0.9

      Current lighting updates are incompatible with my videocard, depot has been set to what I THINK...
    2. Derelict Repair Depot

      Interior work: -added windows, all areas -build block now on 2nd floor, "computer room" -removed...
    3. Derelict Repair Depot

      -overgrown bio-vats, one breached -creepy intermittent lighting -inner airlock door with...

    Latest reviews

    the lights on but nobodys home
    i wonder who built it and where they are right now
    are they dead? did they die from their own creations? did they abandon ship from something else?
    DrTarDIS
    DrTarDIS
    Yeah, I've died from my own creations a few times. Ton't unfection an active boby-AI drone when you're hostile to neutrals....
    Have mostly abandoned ship, least till the laws of the universe stop being in too much flux.
    I love the idea but I don't understand how to activate it :-/
    DrTarDIS
    DrTarDIS
    it SHOULD just turn "on" whenever an object or player moves through the center of the "C" where the area triggers are. Is it not working that way for you?
    This is definitely the kind of thing I would love to find. Simply amazing.
    A really amazing idea. Thought thats about all I find this has going for it at the moment. Here are the Issues I have with it.

    1) Logic blocks are readily Visible
    2) Logic is a bit glitchy
    3) There is no station interior
    DrTarDIS
    DrTarDIS
    I thank you for these critiques, please elaborate on #1 and #2.
    Your feedback is greatly appreciated
    Great Concept! And it works for me! I love the idea!
    I liked the design, but there are a few technical issues that need to be a addressed. First, you need to provide a few power tanks, and you need to make the logic activation block fully accessible. I had to tear a hole in the hull to get to it. And why is there a huge hunk of ice in the center? -your puzzled critiquer
    DrTarDIS
    DrTarDIS
    Thanks for your feedback!
    -I have addressed the power issues
    -The logic blocks that matter should be accesable untill v1.0 after which they will be bricked-in with sheilds or yhole(because MRF needs more yhole)
    -there is NO ice anywhere on this station, do you mean the area trigger blocks in the center of the "C"?

    Please download the new version, and tell me what you find :)
    I like the original thought in this idea and hope to see this one considered