Current lighting updates are incompatible with my videocard, depot has been set to what I THINK is a valid lights-off preboot state.
Astronaught entrance near airlock MAY have an entrance issue please test
Interior work:
-added windows, all areas
-build block now on 2nd floor, "computer room"
-removed WIP shop 3rd floor
-removed WIP faction 3rd floor
-added gravity tubes, trasition, 2nd&3rd floor
-"paint factory" to 3rd floor,
-Logic boot added from airlock.
-reworked observaton deck and airlock area
Planned for 0.9: ***release date whenever signs save correctly***
-set pre-logic boot states for doors and lights to reflect "power-saver" mode
-misc surface detailing
-logic boot sanity check
-grill cleanup
-overgrown bio-vats, one breached
-creepy intermittent lighting
-inner airlock door with semi-random open/close
*****Flavor*****
An automated astrotechnition array lies abandoned in space. There is a small dock, obviously for service personnel. Whoever built it, the fine coating of dust tells of it's age.
Surprisingly, your sensors indicate it is still (mostly) functional.
*****Flavor*****
v 0.6 stats:
-Timer logic now kick-starts when AOE tripped (ty psteiner for making me realize timer states don't auto-start)
-power system now in line with requirements (again, ty psteiner)
-logic now has labels via display blocks
-functional area effect logic triggered astrotecnobeam, with auto shut-down.
-visual timer indicators
-Fly into the arch, start getting healed.
-improved shielding
-partially finished interior
-Plaque with epic personal slogan:
"Square peg? Round hole? Bigger hammer."