- Game version
- 0.203.173
This is my first ship with a real good interior and definitely the first of this size!
Dawnbreaker: Quite a big deal!
Features a fully detailed interior on five decks:
A: Bridge and hangar bay
B: Transporter room
C: Battle bridge (Core room), crew quarters, tactical stations, showers, bathrooms
D: Mess, sickbay, armory, pantry, gym, holodeck, gunnery engineering, escape pods
E: Main engineering/reactor room
Space-frame:
163 meters long, 60 meters wide (incl. turrets), 50 meters tall (incl. turrets)
10,000 mass total, 7600 mass in primary hull
Power & Propulsion:
Level 14 Reactor at 363,000 recharge/s
Short range scanner with Strength 5, Charge Speed 1
Armor Enhancement with Heat 2 & Kinetic 2
Shield Enhancement with Capacity 2 & Outage Time 2
Mobility Enhancement with Top Speed 2
1.2 Thrust-to-weight ratio, max speed 223 m/s
Standard jump drive
Defense Systems:
Shields with 585,000 HP & 8,000 recharge/s
4 redundant shield capacity banks
Multilayered armor with overlapping basic and standard plating
All areas of ship protected with at least 1 meter of standard armor and 1 meter of basic armor
Critical frontal arc protected by up to 15 meters of armor plating
Weapons Systems:
Primary Weapon:
1 spinal railgun (cannon-beam-kinetic) that shoots 138,000 damage rounds every 4.84 seconds
Secondary Battery:
4x "Desolation" dual laser (beam-missile) turrets which (each) put out roughly 60k damage per 2.5 second burst, which they fire every 4.5 seconds
Air Defense Artillery:
10x "Stalwart" point defense guns
Dawnbreaker: Quite a big deal!
Features a fully detailed interior on five decks:
A: Bridge and hangar bay
B: Transporter room
C: Battle bridge (Core room), crew quarters, tactical stations, showers, bathrooms
D: Mess, sickbay, armory, pantry, gym, holodeck, gunnery engineering, escape pods
E: Main engineering/reactor room
Space-frame:
163 meters long, 60 meters wide (incl. turrets), 50 meters tall (incl. turrets)
10,000 mass total, 7600 mass in primary hull
Power & Propulsion:
Level 14 Reactor at 363,000 recharge/s
Short range scanner with Strength 5, Charge Speed 1
Armor Enhancement with Heat 2 & Kinetic 2
Shield Enhancement with Capacity 2 & Outage Time 2
Mobility Enhancement with Top Speed 2
1.2 Thrust-to-weight ratio, max speed 223 m/s
Standard jump drive
Defense Systems:
Shields with 585,000 HP & 8,000 recharge/s
4 redundant shield capacity banks
Multilayered armor with overlapping basic and standard plating
All areas of ship protected with at least 1 meter of standard armor and 1 meter of basic armor
Critical frontal arc protected by up to 15 meters of armor plating
Weapons Systems:
Primary Weapon:
1 spinal railgun (cannon-beam-kinetic) that shoots 138,000 damage rounds every 4.84 seconds
Secondary Battery:
4x "Desolation" dual laser (beam-missile) turrets which (each) put out roughly 60k damage per 2.5 second burst, which they fire every 4.5 seconds
Air Defense Artillery:
10x "Stalwart" point defense guns