Dagger family - Weapon Update

    Dagger family - Weapon Update Mk5A1

    Game version
    0.201.129
    This is the first attempt to refit the Dagger family to the new weapon system. The package contains 3 versions of the ship, built for 3 different purposes, differing in turrets, hull accent coloring and chamber/weapon setups. Each have the same interior layout, with working logic airlock and elevator (although on the latter you actually have to push every button twice for them to work... I'm still not the best at logic, sorry)
    Each ship featured an armored reactor and chamber casing as well as a full interior including captain's and first officer's quarters, bridge, med bay, crew quarters, galley, engineering/core room, storage rooms and teleporter.

    The D4GR-3S5 Sai stealth corvette features a full stealth chamber setup, capable of achieving permanent cloak, or permanent jammer with enhanced power efficiency. This takes up the entire reactor capacity, so no other chambers were utilised. The ship's main weapons are a Light Ion Cannon (beam/beam/100% EM) and 8 Arclite beam emitters (beam/missile/100% EM)
    6 fast firing guided concussion missile turrets (missile/0% beam/100% kinetic, target fired, remotely activated/deactivated AI modules through inner ship remote) replace the standard Dagger's vertical missile launchers, and a proximity mine layer (fleet AI-2x power-2x stealth) further adds to the ship's threat.
    The Sai is a stealth bomber. Built to approach the target unnoticed, unload all its weapons, and get the hell out of there - or mine large areas under the enemy's nose. As such, the black ops functionality is displayed by the dark grey accents. Take note though, that the stealth system limits the ship's power efficiency when online.
    Mass: 3420
    Thrust/mass: 1.9
    Power: Class 13 (496 blocks), fully stabilised
    Shields: 355000 with 7850/s effective recharge


    The D4GR-3D5 Dagger assault corvette is intended as general purpose attack/system authority vessel, a ship for the good guys, so to speak. This is emphasized by the blue hull accents. The ship has 6 rapidfire EM beam turrets, a rapidfire particle beam (beam/100% cannon/100% EM), 8 Arclite Beam emitters (beam/0% missile/100% EM), 2 vertical launch Artemis guided missile batteries (4 tubes, missile/100% beam/50% kinetic) and a dual tractor beam emitter (max mass: 550). The chamber setup consist of a base power boost, a scanner with a class 4 strength enhancement, and an FTL setup with a power efficiency and range boost.
    Mass: 3149
    Thrust/mass: 1.7
    Power: Class 13 (496 blocks) fully stabilised
    Shields: 400000 with 10K/s effective recharge


    The D4GR-3T5 Tanto Recon Corvette is the fastest of the family, mainly thanks to a speed boost chamber. Losing the heavy(for the class at least) offensive turrets, it replaces them with 6 medium point defense turrets, giving the ship the best protection against such threats in the family. It's distinguished by its red hull accent. The weapon setup is identical to the Dagger, with the addition of the Sai's minelayer, and the chamber setup features a class 3 mobility augment, a reactor base enhancement, improved short-range scanner with tier 3 strength mod, and a base jump drive module with power efficiency module. The Tanto is geared for speed and utility, quickly getting to where it's needed, and to provide extra anti-missile screening to bigger vessels or civilian miners in a fleet.
    Mass: 3174
    Thrust/mass: 1.8
    Power: Class 13(496 blocks), fully stabilised
    Shields: 400000 with 10K/s effective recharge


    Due to the frequent changes in the systems patch by patch, the ships' performance may vary; Caution is advised while using them.
    Author
    Matt_Bradock
    Downloads
    1,178
    Views
    1,178
    First release
    Last update
    Rating
    5.00 star(s) 1 ratings

    More resources from Matt_Bradock

    Latest updates

    1. Weapon Update

      - Updated weapon, power and shield systems to current release - Replaced stop autocannon with...
    2. Structural integrity and effects

      - Rearranged weapons and thrusters to have better (positive) structural integrity on all ships -...
    3. Release

      - Re-arranged chamber, stab and thruster setup to adapt to the new chamber tree and stuctural...

    Latest reviews

    I love these ships. please don't stop creating I greatly enjoy all of your ships. I constantly check to see when you upload a new ship because I know that I won't be disappointed