This little 2-man jumpship is designed for speed - it's three (relatively) large engine pods produce plenty of thrust during sublight travel, and provide quick acceleration to warp speeds.
It's wing pods give additional stability in atmospheric and hypermatter flight, and fold to allow for docking in compact bays. The folding mechanism also doubles as gear for planetary landings.
While it can be expected to outrun most threats, with it's weak shielding (designed to protect only against micrometeorite impacts) and complete lack of armament, it is most decidedly not a combat ship.
Stats:
Jump Drive: Class 3A (Continuous/permajump, 6 second charge time (~3 seconds between jumps) )
Power Regen: 107k
Power Storage: 60k
Shielding: 12k
Shield Regen: 1k
Armament:
None
Other Equipment:
Overdrive Module (63.9%)
Protective Ion Generator (16.9%)
Radar Jammer
Scanner
It's wing pods give additional stability in atmospheric and hypermatter flight, and fold to allow for docking in compact bays. The folding mechanism also doubles as gear for planetary landings.
While it can be expected to outrun most threats, with it's weak shielding (designed to protect only against micrometeorite impacts) and complete lack of armament, it is most decidedly not a combat ship.
Stats:
Jump Drive: Class 3A (Continuous/permajump, 6 second charge time (~3 seconds between jumps) )
Power Regen: 107k
Power Storage: 60k
Shielding: 12k
Shield Regen: 1k
Armament:
None
Other Equipment:
Overdrive Module (63.9%)
Protective Ion Generator (16.9%)
Radar Jammer
Scanner