Corellian Engineering Corporation YT-2400 Outrider
A popular vessel from the Extended Universe, so much so that Lucas Arts added a model of the Outrider in a new special effects version of A New Hope taking off from Tatooine. It's pilot, Dash Rendar, helped the Rebel Alliance for a time, but after the battle with the Black Sun leader Prince Xizor, Dash faked the destruction of the Outrider and quit as a Rebel. The Outrider herself was a freighter much similar to the Millennium Falcon in that both were heavily modified by their pilots and in some ways illegal with regard to Imperial rules and regulations.
Special Characteristics:
I have pulled out all the stops with this model for a fully immersive role play freighter.
Stats:
Mass: 2,230.4 (Blocks: 17,402)
Length: 51m, Height: 25m, Width: 82m
Power: 304,672 (regen: 200,287.1 e/sec)
Thrust: 2,608.3 (Max Speed: 584.3 (blocks: 1818; Ratio to Mass: 1.2)
Shields: 100,146 (regen: 5,115 s/sec)
Structure HP: 658,465
Armor HP: 696,200
Special Flight Instructions:
Notes from the Author:
If you enjoyed this build and have a critique or comment, please leave a review below and check out my other builds.
A popular vessel from the Extended Universe, so much so that Lucas Arts added a model of the Outrider in a new special effects version of A New Hope taking off from Tatooine. It's pilot, Dash Rendar, helped the Rebel Alliance for a time, but after the battle with the Black Sun leader Prince Xizor, Dash faked the destruction of the Outrider and quit as a Rebel. The Outrider herself was a freighter much similar to the Millennium Falcon in that both were heavily modified by their pilots and in some ways illegal with regard to Imperial rules and regulations.
Special Characteristics:
I have pulled out all the stops with this model for a fully immersive role play freighter.
- Landing Gear
- Entrance Ramp
- Universal Dock
- Dorsal Hatch + Elevator
- Cargo Lift with small cargo transfer system
- Escape Pod
- Full Interior
- Primary and Secondary Cargo Holds
- Medbay
- Scanner
- Ion Reinforced Shielding
- Small Stop Effect system
- Red Alert/Full Light Controls
- Engine Light Switch (In Flight Mode)
- 2 Twin Linked Overdrive Turrets (with core access in ship and select target as current setup)
- Forward Facing Concussion Missiles
- Automated Gravity System (when it wants to function right)
- Primary and Secondary Hyperdrives
Stats:
Mass: 2,230.4 (Blocks: 17,402)
Length: 51m, Height: 25m, Width: 82m
Power: 304,672 (regen: 200,287.1 e/sec)
Thrust: 2,608.3 (Max Speed: 584.3 (blocks: 1818; Ratio to Mass: 1.2)
Shields: 100,146 (regen: 5,115 s/sec)
Structure HP: 658,465
Armor HP: 696,200
Special Flight Instructions:
- In order to ensure you stay inside the ship when exiting the core, please use the 'o' key on one of the seats in the cockpit before entering the core.
- When entering the turret cores from inside the ship, you will need to use the 'up' 'down' arrow keys to move from the base axis to the cannon core.
- In order to move cargo from the lift to the cargo holds, you will need to activate and deactivate the inventory blocks in procession. To help with this, I added logic activation blocks to key areas. The order is to turn on the inventory block on the entity between the lift and main ship. Once it is full, you can then shut it off and activate the inventory blocks on the main vessel. Reverse this process to move inventory to the lift.
- In the event any of the wireless blocks are broken, most are within view for easy re-connection.
Notes from the Author:
If you enjoyed this build and have a critique or comment, please leave a review below and check out my other builds.