Chaindrive XL

    Chaindrive XL 3

    Fixed a missed connection that Crashmaster mentioned to me. Props to him for finding it. Named the controls as well, I think that was my mistake when I first made this.
    The size was expanded to 5x5x19, but I figure for the added functionality, this is a welcome improvement.

    + Better controls.
    • Start added
    • Stop added
    • One changed to give exactly one jump every time.

    + Faster clock speed.
    • Using Atra's delay/flipflop trickery rather than a basic clock this time.

    + Automatic re-charge on inhib.
    • Previously, if the chaindrive was inhibited, it would sit there with all of its drives empty and not charging. This chaindrive can now sense when it's been inhibited, and will automatically start the clock to charge the JD's back up immediately.

    + HUD
    • By putting a display block one block forwards and left of a camera/the core, and by hooking up the top most button (that should be adjacent to a display block) to the display next to the camera, you can see the HUD.
    • On the left of the HUD: the charge of the first JD in the pile, represented in fifths. 0/5 means empty, 5/5 means full and ready to go.
    • On the top of the HUD: the rough number of JD's remaining in the pile, once it goes below 5. This is to help you not jump into stars, and be surprised when you're out of drives.

    + More JD's
    • The previous version had 15. This one has 26. This should help with long range travel slightly.
    - Jack shit.

    The furthest left inner ship remote makes the drive jump once. The inner ship remote to the right and in front of that makes it start jumping a lot. The inner ship remote to the right of that makes it stop.
    I have an update for this, but the game crashes every time I try to copy/paste it off of it's platform onto a core.

    Praise schema.