that is really usefull chaindrive and quite easy to copy... Awesome job.
    Hey Jaas, the former version was working fine, but the newest one is not working. The clock moves, but I guess the entries are not attached to the computers. How can I fix it?
    Jaaskinal
    Jaaskinal
    I think I hugged them up, or the copy did. Using the flipflop that is furthest back, on the top left of the drive to power the JD comps should work.
    My only issue with this is there isn't a display block or two on it explaining how to use it for in game purposes. That aside good work on coming up with something like this and here's to hoping the devs find a way to implement real FTL later down the road. :) In the meantime keep updating it to work better than ever since there's no worry in waiting for the devs to make their idea. :)
    There is a little bug with powerdraw on the latest version and the second rail never gets out of its 'reset' mode and keeps sync'ng up with the other
    Jaaskinal
    Jaaskinal
    To fix this issue, I think it may be neccesary to manually turn off the furthest-forwards, top, middle and-signal.
    When I spawn in the blueprint I get an Invalid position Error and a core and rail docker spawn far away from the drive. It is the same error I get when spawning a ship with chainDrive7. Saving the BP without the rail docker and core fixes this problem. I do not get the error when spawning a ship with the new chainDrive installed so all is good
    Nice update to save us from the shootout rail rubbish.
    Question, what is the pulse width for charging jump drives as I can make fast clocks but the positive pulse is not width enough the charge them fast
    Having seen the development and used it this drive is a pretty nice feat of engineering.
    Good work Jaas
    As an individual who can proudly (and truthfully) claim to be one of the originators of this technology, I am happy to state that this remains the finest known example to date.

    Any errors noticed are most likely inconsistencies with one's own copy of Starmade, as such symptoms which are described below by one Proxima_Centauri have never been previously witnessed, nor are they reproducible.
    It works great. In fact, this design has only ever failed when people install the damn thing wrong.

    Ergo, Proxima Centauri is in fact, a tremendous catamite, the likes which not have been seen since the fall of Constantinople to the heathen Turks.

    Thus I break three years of silence.
    Ideal ship jump drive. It and its derivatives are used on all current FCM ships. Dunno what @Proxima_Centauri is on about.
    The rail clock docks fall off every time upon the sector being re-rendered.
    This version is simply not useful.
    Jaaskinal
    Jaaskinal
    I have not noticed this happening, and can not re-create it in any way. Testing it on the version previous to this one would be lovely, if you could.
    Charge while docked is nice. Did Heillos's modified version of one of your older models with that functionality inspire this one to have it?
    Jaaskinal
    Jaaskinal
    Certainly, also just as a was to bring it up to spec.
    Fun little thing.
    Shortly after getting this, i placed it in one of my new ships on a server, i activated it and then i jumped into a friend's base, had 1 FPS for a minute, went to google and realized that my internet was having DNS problems (or sometihng like that) and then i got stuck on build mode, i accidentally pressed R and was stuck exiting out of my ship for a min or so thanks to lag, then was stuck on reactor room, tried to open door but took 3 mins to open, tried to enter core but took 1 minute to enter, deactivated chaindrive and crashed, had to restart PC and when i logged back in i was in the middle of the intergalactic void.

    5/7 would chaindrive again
    A brilliant and powerful logic contraption that will now have a place in all my ships big enough to fit it :D
    Awesome, but, the spinny bit dissappeared one day D:
    thanks for the shit that I was too lazy to build on my own
    A truly awesome addition to community content.
    Thanks for sharing :D
    OP pls nurf
    Absolutely beautiful piece of starmade engineering.
    It does what it's advertised to do, and does it very good.

    I imagine a creative mind could upgrade the system with extra controllability (add an option to charge it without jumping, add a screen showing the status of each module etc.) but that would interfere with this compact yet elegant and functional design.