In the most basic of terms, most systems on the ship received an upgrade. The aim is to release a balanced set of ships, with values directly converted from EVE. I forgot to take into account the effects that skills have on ships. This means a massive stat boost. More of the internal structure will be used, and gives a massive increase in performance. This makes my ships more viable in legitimate pvp situations.
The changes to the Executioner are as follows.
~ 20 more Mass
~ 100 more Thrust
- Same T/M Ratio
With the recent shield change and an adjustment, there are now ~ 11,000 more Shield Capacity.
~ 100 more Shield Regen
~ 100,000 more Power Capacity
~ 20,000 more Power Regen
Jump Drives will now be worked into ship stats. This ship has 344/322 jump modules, giving it a 106.8% Jump Drive rating (based off the 5% needed for optimal jump systems)
Scanners will also be worked into ship stats. They will no longer be the same across all ships (3% of mass). Some ships will be better at scanning than others. This ship has 236/322 giving it a 73.3% Scanner rating (based off the 5% needed for optimal jump systems)
If anything is wrong with the blueprint, please let me know!