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    can i make a request i tried to follow your video tutorial for making a Starmade mod to make an "Uncrafter refinery" but i cant find the rest of the eps so can i ask you to either make the mod or at least point me to a full guide since yours seems to stop at setting up the workspace?
    In terms of your rating for RRS, what other mods have you installed? I am asking that because it constantly crashes for me.
    IR0NSIGHT
    IR0NSIGHT
    all of them pretty much (Skies Of Eden). You can send in your logfile on the starloader discord (linked in starmade discord under #modding) and we can have a lookt at it.
    I have question for you if you dont mind answering.
    How hard would it be to make a disassembly factory type block? like the one you have in RRS but for vanilla blocks?
    Would you be able to just reverse the crafting chain or would you need new recipes?
    Ithirahad
    Ithirahad
    For each non deprecated ElementInformation, you'd want to access the "consistence" property, which is the factory recipe, and make a new entry in your custom refinery's recipes that is just the literal inverse of that recipe - taking a FactoryResource containing one of the block and outputting all of the things in the consistence.
    E
    erubianwarlord
    thank you for the information any idea where the rest of jake's tutorial vids got to?
    Ithirahad
    Ithirahad
    No clue.
    Something constantly crashes 0.202.113 when loading a world after I enabled RRS. The world was created after I enabled it. [2022-03-11 20:01:36] java
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    14bauhr
    It still crashes constantly after the hotfix.
    Ithirahad
    Ithirahad
    This is a StarMade-scope error that doesn't appear to have direct association with RRS. I have no clue how to fix it. Your game installation or world file may simply be broken somehow.
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    14bauhr
    I don't think, because if I disable all mods it works fine.
    hi saw that you are a still active mod maker quick question if i want to change how much a Storage block holds by default what line of code should i change?
    E
    erubianwarlord
    big thank you for that the whole 100 units of cargo per storage block really messed with me as i had a ship with a whole station salvaged inside it from before they implemented the limits leading to a metric butt tonne of material being vented anytime i loaded the world causing an instant crash
    E
    erubianwarlord
    I have another question for you if you dont mind answering.
    How hard would it be to make a disassembly factory type block? like you pour complex items into it via a storage and it returns the materials used to make them.
    Would you be able to just reverse the crafting chain or would you need new recipes?
    IR0NSIGHT
    IR0NSIGHT
    no experience with that, ask Ithirahad.
    For those caught up on Boba Fett, I think you know why I've been working on Naboo Starfighters.
    Question. would you consider building the ship "destiny" from stargate universe (full functionality with logic/weapons)
    not sure where the rules stand on this but it could be considered an artist's commission with proper compensation ;)
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    DeepspaceMechanic
    DeepspaceMechanic
    I'm not proficient enough at building to be able to create large, complex replicas without a painful struggle. Most of my original work involved burn-outs, and I was able to push through them thanks to creative freedom and obsession. But having to follow a preestablished design would be too much for me, no matter the reward. So I'll pass on this, but thanks for the offer.
    It is too difficult to use DerpsDecor's image projector.
    TheDerpGamerX
    TheDerpGamerX
    Apologies for the confusion, next update I will explain this on the mod page and in the block description itself.

    Hopefully this solves your issue.
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    14bauhr
    I thought it should be a file on the computer.
    Can you make vapor siphons placeable on ships in the near future?
    Ithirahad
    Ithirahad
    Probably not in the near future. Extractor unloaded functionality relies on per-sector tracking; dynamically adding and removing extractor profiles on sector crossings sounds like a minefield of bugs. But I will consider how to do this, and might add a special extractor beam system that can go on ships. Expect cool particle effects, too. :D
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    14bauhr
    On the logistics chamber, maybe? Or as a separate block?
    Both Moar Void and RRS only affect the starting galaxy.
    Ithirahad
    Ithirahad
    I'll look into this. Moar Void should work on all galaxies, but I probably used the wrong coordinate system.

    RRS is not yet tested with other galaxies, and probably will continue to be nonfunctional or buggy in other galaxies until most of the issues in the starting galaxy are worked out.
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    14bauhr
    Seems like Moar Void work in other galaxies now.
    Ithirahad
    Ithirahad
    I didn't change Moar Void, so this was probably a very bizarre RRS bug that affected Moar Void's generation procedure. I have no clue how that would work (Moar Void and RRS execute their galaxy generation modifications in separate sequences) but either way I'm happy it's fixed :D
    Some component recipes still use metal mesh and crystal composite instead of the RRS equivalents.
    Ithirahad
    Ithirahad
    That is intentional. There are no 'metallic capsules' and 'crystalline capsules' - generic Metal and Crystal are supposed to refine to Metal Mesh and Crystal Composite for basic Components.
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    14bauhr
    The reason I thought this was strange was that they say "Manufactured in Defunct Factory (type 215)" in the component factory interface.
    Ithirahad
    Ithirahad
    Yeah, I can't help that unfortunately. The game seems to insist on telling you to make those blocks by using vanilla factories that RRS disables. :\