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    hi saw that you are a still active mod maker quick question if i want to change how much a Storage block holds by default what line of code should i change?
    E
    erubianwarlord
    big thank you for that the whole 100 units of cargo per storage block really messed with me as i had a ship with a whole station salvaged inside it from before they implemented the limits leading to a metric butt tonne of material being vented anytime i loaded the world causing an instant crash
    E
    erubianwarlord
    I have another question for you if you dont mind answering.
    How hard would it be to make a disassembly factory type block? like you pour complex items into it via a storage and it returns the materials used to make them.
    Would you be able to just reverse the crafting chain or would you need new recipes?
    IR0NSIGHT
    IR0NSIGHT
    no experience with that, ask Ithirahad.
    For those caught up on Boba Fett, I think you know why I've been working on Naboo Starfighters.
    Question. would you consider building the ship "destiny" from stargate universe (full functionality with logic/weapons)
    not sure where the rules stand on this but it could be considered an artist's commission with proper compensation ;)
    • Like
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    DeepspaceMechanic
    DeepspaceMechanic
    I'm not proficient enough at building to be able to create large, complex replicas without a painful struggle. Most of my original work involved burn-outs, and I was able to push through them thanks to creative freedom and obsession. But having to follow a preestablished design would be too much for me, no matter the reward. So I'll pass on this, but thanks for the offer.
    It is too difficult to use DerpsDecor's image projector.
    TheDerpGamerX
    TheDerpGamerX
    Apologies for the confusion, next update I will explain this on the mod page and in the block description itself.

    Hopefully this solves your issue.
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    14bauhr
    I thought it should be a file on the computer.
    Can you make vapor siphons placeable on ships in the near future?
    Ithirahad
    Ithirahad
    Probably not in the near future. Extractor unloaded functionality relies on per-sector tracking; dynamically adding and removing extractor profiles on sector crossings sounds like a minefield of bugs. But I will consider how to do this, and might add a special extractor beam system that can go on ships. Expect cool particle effects, too. :D
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    14bauhr
    On the logistics chamber, maybe? Or as a separate block?
    Both Moar Void and RRS only affect the starting galaxy.
    Ithirahad
    Ithirahad
    I'll look into this. Moar Void should work on all galaxies, but I probably used the wrong coordinate system.

    RRS is not yet tested with other galaxies, and probably will continue to be nonfunctional or buggy in other galaxies until most of the issues in the starting galaxy are worked out.
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    14bauhr
    Seems like Moar Void work in other galaxies now.
    Ithirahad
    Ithirahad
    I didn't change Moar Void, so this was probably a very bizarre RRS bug that affected Moar Void's generation procedure. I have no clue how that would work (Moar Void and RRS execute their galaxy generation modifications in separate sequences) but either way I'm happy it's fixed :D
    Some component recipes still use metal mesh and crystal composite instead of the RRS equivalents.
    Ithirahad
    Ithirahad
    That is intentional. There are no 'metallic capsules' and 'crystalline capsules' - generic Metal and Crystal are supposed to refine to Metal Mesh and Crystal Composite for basic Components.
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    14bauhr
    The reason I thought this was strange was that they say "Manufactured in Defunct Factory (type 215)" in the component factory interface.
    Ithirahad
    Ithirahad
    Yeah, I can't help that unfortunately. The game seems to insist on telling you to make those blocks by using vanilla factories that RRS disables. :\
    Today, I always got FileNotFoundExceptions when trying to start the game, and when it started, the StarLoader interface told me Resources Resourced was out of date. I am still on 0.202.119 and had not changed any mods except for deleting some that probably don't have anything to do with this issue. I tried redownloading Resources Resourced and it did not help.
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    14bauhr
    Only happens with new worlds.
    Ithirahad
    Ithirahad
    That may have been the result of me putting the wrong version name in. DukeOfRealms has resolved it, I think.
    I constantly get illegal argument exceptions when using the magma extractor on crystal planets.
    Ithirahad
    Ithirahad
    Unable to replicate in latest internal build; hopefully will be fixed next update.
    1
    14bauhr
    Also, this causes me to not be able to get resources using them.
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    14bauhr
    Works properly now. At least for ambaric giants.
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    14bauhr
    Version: Dev 0.202.119, other mods: Starloader 0.5.00, Moar Void 1.12, NewsCaster 1.2.1. I had to post it here because it is too difficult to create a gitlab account.
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    14bauhr
    Does not happen if i restart Starmade in the meantime.
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    14bauhr
    I found out that the problem was with Starloader, not RRS.
    Hello old friend. Sorry for the ghosting, been crazy busy irl for like 5-6 years. Trying to reestablish connections with folks I lost contact with. See you got some cool-looking mods now, will try them out as soon as I get online (on phone atm).
    CAPTAINZACH
    CAPTAINZACH
    If you ever want me to make some reviews (intending to reboot that dumb youtube channel of mine someday), let me know. You got my Steam contact info.
    Ithirahad
    Ithirahad
    Hello! We all appear and disappear at times; this is the internet after all. 'Tis no problem for me. Either way, welcome back. I'm a bit busy myself at the moment but I'll talk to you soon.