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    Hello! I remember a post of yours in which you provided rigorous advice on how to system our ships. It contained equations which allowed us to calculate the needed block-count for the main system types, if we knew the available internal volume.

    It was either a thread or a reply to a thread, but I can't find it anymore. If it still exists, could you please point to it? Thanks :)
    With RRS, planets and gas giants are too rare.
    Ithirahad
    Ithirahad
    RRS does not modify the frequency of planet spawns. This might be a corruption glitch rather than a design problem or mod bug. I once got a crazy glitch where nearly all newly-visited systems were empty of planets, and the only thing that fixed it was a full reinstall of the game.
    1
    14bauhr
    But it seems to happen for every system I visit/adminscan after I first used a RRS recon chamber in that universe.
    The page for RRS says its latest version is .71e, and the history tab says the same, but according to the mod page's "updates" tab, it is .71b.
    Ithirahad
    Ithirahad
    Correct. There were several patches without any gameplay changes and thus without any patch notes. These just contained internal changes for debugging purposes.
    can i make a request i tried to follow your video tutorial for making a Starmade mod to make an "Uncrafter refinery" but i cant find the rest of the eps so can i ask you to either make the mod or at least point me to a full guide since yours seems to stop at setting up the workspace?
    In terms of your rating for RRS, what other mods have you installed? I am asking that because it constantly crashes for me.
    IR0NSIGHT
    IR0NSIGHT
    all of them pretty much (Skies Of Eden). You can send in your logfile on the starloader discord (linked in starmade discord under #modding) and we can have a lookt at it.
    I have question for you if you dont mind answering.
    How hard would it be to make a disassembly factory type block? like the one you have in RRS but for vanilla blocks?
    Would you be able to just reverse the crafting chain or would you need new recipes?
    Ithirahad
    Ithirahad
    For each non deprecated ElementInformation, you'd want to access the "consistence" property, which is the factory recipe, and make a new entry in your custom refinery's recipes that is just the literal inverse of that recipe - taking a FactoryResource containing one of the block and outputting all of the things in the consistence.
    E
    erubianwarlord
    thank you for the information any idea where the rest of jake's tutorial vids got to?
    Ithirahad
    Ithirahad
    No clue.
    Something constantly crashes 0.202.113 when loading a world after I enabled RRS. The world was created after I enabled it. [2022-03-11 20:01:36] java
    1
    14bauhr
    It still crashes constantly after the hotfix.
    Ithirahad
    Ithirahad
    This is a StarMade-scope error that doesn't appear to have direct association with RRS. I have no clue how to fix it. Your game installation or world file may simply be broken somehow.
    1
    14bauhr
    I don't think, because if I disable all mods it works fine.
    hi saw that you are a still active mod maker quick question if i want to change how much a Storage block holds by default what line of code should i change?
    E
    erubianwarlord
    big thank you for that the whole 100 units of cargo per storage block really messed with me as i had a ship with a whole station salvaged inside it from before they implemented the limits leading to a metric butt tonne of material being vented anytime i loaded the world causing an instant crash
    E
    erubianwarlord
    I have another question for you if you dont mind answering.
    How hard would it be to make a disassembly factory type block? like you pour complex items into it via a storage and it returns the materials used to make them.
    Would you be able to just reverse the crafting chain or would you need new recipes?
    IR0NSIGHT
    IR0NSIGHT
    no experience with that, ask Ithirahad.
    For those caught up on Boba Fett, I think you know why I've been working on Naboo Starfighters.
    Question. would you consider building the ship "destiny" from stargate universe (full functionality with logic/weapons)
    not sure where the rules stand on this but it could be considered an artist's commission with proper compensation ;)
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    DeepspaceMechanic
    DeepspaceMechanic
    I'm not proficient enough at building to be able to create large, complex replicas without a painful struggle. Most of my original work involved burn-outs, and I was able to push through them thanks to creative freedom and obsession. But having to follow a preestablished design would be too much for me, no matter the reward. So I'll pass on this, but thanks for the offer.