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- May 7, 2015
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Yesterday SchnellBier wanted a spreadsheet for weapon design, so I quickly made this:
Read only version for you to copy:StarmadeWeaponSpreadsheet
The nice thing about this one is it's able to compute precisely the number of blocks destroyed by a cannon round (taking into account rounding errors and damage loss on a "block overkill").
I still need to add support for the piercing offensive effect, compute the armor hp damage and add support for ion/punch-through defensive, but it should be usable as it is.
Alternatively, here's a dropbox link for an open office version: Dropbox - StarmadeWeaponSpreadsheet.ods
Again I made this quickly, so if you find any error please feel free to report it here
Edit:
Freely modifiable version (please keep it clean, your modifications impact other users)
Free_StarmadeWeaponSpreadsheetRead only version for you to copy:
The nice thing about this one is it's able to compute precisely the number of blocks destroyed by a cannon round (taking into account rounding errors and damage loss on a "block overkill").
I still need to add support for the piercing offensive effect, compute the armor hp damage and add support for ion/punch-through defensive, but it should be usable as it is.
Alternatively, here's a dropbox link for an open office version: Dropbox - StarmadeWeaponSpreadsheet.ods
Again I made this quickly, so if you find any error please feel free to report it here
Edit:
- offensive piercing effect's armor efficiency modifier is now taken into account
- overdrive's energy consumption modifier now correctly modifies the energy consumption
- fixed some small rounding errors
- beam damage is now truncated correctly against armored blocks (note, because of T1024 Damage Beam applies damage inconsistently to armored blocks the ingame results may differ)
- changed the way cumulative damage is displayed
- changed the way block numbers are displayed
- on OpenOffice, some unused/unusable cells are now crossed (for instance the Tertiary effect dropdown list if you choose salvage beam), doesn't work with the google spreadsheet
- some other minor fixes
- overdrive's energy consumption modifier now correctly modifies the energy consumption
- fixed some small rounding errors
- beam damage is now truncated correctly against armored blocks (note, because of T1024 Damage Beam applies damage inconsistently to armored blocks the ingame results may differ)
- changed the way cumulative damage is displayed
- changed the way block numbers are displayed
- on OpenOffice, some unused/unusable cells are now crossed (for instance the Tertiary effect dropdown list if you choose salvage beam), doesn't work with the google spreadsheet
- some other minor fixes
- added armor hp support (along with Punch-through defensive support)
- added ion defensive support
- corrected a rounding error affecting the penetration depth of cannon rounds
- corrected radius contribution of partial tertiary effects
- some other minor fixes
- added ion defensive support
- corrected a rounding error affecting the penetration depth of cannon rounds
- corrected radius contribution of partial tertiary effects
- some other minor fixes
- added consumption per burst (ie per shot)
- corrected beam/pulse hitrate and burst time
- corrected beam/pulse hitrate and burst time
- added support for multi-groups weapon energy consumption (be aware that the various damage computations will still assume all the blocks are in a single groups, in some cases the difference matter)
- added an "Energy" page to compute the number of needed capacitors and/or reactors from capacity and energy generation requirements (and vice-versa)
- added a freely modifiable online version for you to toy with without copying, please keep it clean
- added an "Energy" page to compute the number of needed capacitors and/or reactors from capacity and energy generation requirements (and vice-versa)
- added a freely modifiable online version for you to toy with without copying, please keep it clean
- corrected offensive piercing effect (the debuff to armor efficiency wasn't applied correctly)
- added support for explosive effect splash damage
- simplified the block damage display
- added a few target blocks
- added support for explosive effect splash damage
- simplified the block damage display
- added a few target blocks
- fixed the freely modifiable spreadsheet (someone broke it, it seems?)
- changed the armour values of ship cores to 35% and advanced armour to 90%
- changed the block hp values of ship cores to 100hp, advanced armour to 100hp and faction modules to 100hp
- changed the armour values of ship cores to 35% and advanced armour to 90%
- changed the block hp values of ship cores to 100hp, advanced armour to 100hp and faction modules to 100hp
- fixed offensive piercing effect (starmade bugfix + erroneous formula which caused more visible errors now we have 90% armour for adv. armour blocks)
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