Valiant70
That crazy cyborg
Update on the crazy ideas popping out of my brain: I found a navigation problem with the parallelogram map, but by making the two triangle separate, rotating them a certain way, and introducing SOME seams on the surface (still a lot better than a dodecahedron) it can be fixed more or less. Such seams would be flat, so you could walk across like they weren't there, and could even build across them somewhat due to the improved collision detection from the rail update. Still thinking, so I'll probably get a revised thingy up on my thread sometime after next week.
EDIT: rotating the triangles sort of fixes the navigation issues, but winds up causing double vision because the same thing is on two sides of you at the same time . Looks like dodecahedrons are the best solution for now, so I'll turn my whacky brain loose on some ways to improve the necessary seams.
As far as I can tell, all flat maps will have one or more of the following characteristics:
EDIT: rotating the triangles sort of fixes the navigation issues, but winds up causing double vision because the same thing is on two sides of you at the same time . Looks like dodecahedrons are the best solution for now, so I'll turn my whacky brain loose on some ways to improve the necessary seams.
As far as I can tell, all flat maps will have one or more of the following characteristics:
- Bent blocks
- Won't act like a sphere when you walk around on it
- Double vision (loading two copies of the same thing at different angles)
Last edited: