So I took our shiny new force fields and built a slot machine out of them.
(Okay, I could have done it with lights or plex doors, but the forcefields inspired me. They were my muse. They whispered the words, "this will be a seriously pointless waste of time" into my ears, and I couldn't help myself.)
Now, there is simply no way in hell I'm explaining all the logic that runs them. The basic gist is using OR's next to storage boxes with single item autopull to move 'tokens' in to a collection bin to allow play, and the same to move prizes out to an award bin when people get three of the same color.
I then use 3 prime number clocks to create "random" numbers by AND'ing them together which are then wired into the 9 fields based on how often I want that field to turn on. Technically, this only produces a ridiculously long series of patterns, but it works because the clocks always run so where in the pattern a player starts and stops is actually random.
It looks like this (which is why I'm not gonna be able to explain it with less than several pages of text...maybe I'll actually get one of my sites working and start posting these things):
If there is interest, I could copy-paste it into a ship to let y'all dig around in its guts, or you can wait till I finish building my station and I'll upload that. In addition to the slot machine, it has a gravity race track for multiple astronauts to race each other, an invisible roller coaster, a vomitorium (seriously...multiple walls of different colored lights blinking on and off and fast gravity is bad for digestion), and other stuff I have planned. The most important thing about all of it is that none of it has any practical value :D
(Okay, I could have done it with lights or plex doors, but the forcefields inspired me. They were my muse. They whispered the words, "this will be a seriously pointless waste of time" into my ears, and I couldn't help myself.)
Now, there is simply no way in hell I'm explaining all the logic that runs them. The basic gist is using OR's next to storage boxes with single item autopull to move 'tokens' in to a collection bin to allow play, and the same to move prizes out to an award bin when people get three of the same color.
I then use 3 prime number clocks to create "random" numbers by AND'ing them together which are then wired into the 9 fields based on how often I want that field to turn on. Technically, this only produces a ridiculously long series of patterns, but it works because the clocks always run so where in the pattern a player starts and stops is actually random.
It looks like this (which is why I'm not gonna be able to explain it with less than several pages of text...maybe I'll actually get one of my sites working and start posting these things):
If there is interest, I could copy-paste it into a ship to let y'all dig around in its guts, or you can wait till I finish building my station and I'll upload that. In addition to the slot machine, it has a gravity race track for multiple astronauts to race each other, an invisible roller coaster, a vomitorium (seriously...multiple walls of different colored lights blinking on and off and fast gravity is bad for digestion), and other stuff I have planned. The most important thing about all of it is that none of it has any practical value :D