I konw it will redesign weapon system。i just wanna share this idea.
We need a power computer,and there is the ruler
1.Power computer group the power and power tank
2.Power computer must a subsystem of weapon/shied/thruster
3.Weapon fire will deplete all power in power tank which connect it, and will not fire again before power tank completely recharge
4.wepon/shied/thruster only use they own power group
Now if we get some change in weapon system:weapon give a power rate and charge limit
1.Weapon damage depend on how many total power in power tank, it will product by power rate and total power
2.Weapon system have a charge limit,if generating power more than the limit it will disable the weapon. The limit increase by number of weapon block
3. Power rate will not increase by number of block. Weapon have own inherent power rate
Damage calculate : [Power rate]x{ [Power]-[Effect modulecost]}
There is an example: Cannon: power rate 0.1 charges limit 2
Power tank: 10
Power generator: 2/sec
If we only can use 9 block (without computer), we have some choice: 3x Power tank 3x Generator 3x Cannon
Then damage is 0.1x{10-0}=1 and recharge time is {3x10}/{3x2}=5s
Base on this ,player have to make choise betwen the fire power and fire rate. Also as a ship have to choice heavy shied or powerful fire or hight speed . Because both three have own power system.If a bigger ship have a Power full weapon it wil have a small shield as a smaller ship.
About Fire by turret the own power group connect whit the docking unit,turret fire wil depleted they own power tank.Fire power same as ship fire but more nimble ,if turret destroyed they will lose fire.
We need a power computer,and there is the ruler
1.Power computer group the power and power tank
2.Power computer must a subsystem of weapon/shied/thruster
3.Weapon fire will deplete all power in power tank which connect it, and will not fire again before power tank completely recharge
4.wepon/shied/thruster only use they own power group
Now if we get some change in weapon system:weapon give a power rate and charge limit
1.Weapon damage depend on how many total power in power tank, it will product by power rate and total power
2.Weapon system have a charge limit,if generating power more than the limit it will disable the weapon. The limit increase by number of weapon block
3. Power rate will not increase by number of block. Weapon have own inherent power rate
Damage calculate : [Power rate]x{ [Power]-[Effect modulecost]}
There is an example: Cannon: power rate 0.1 charges limit 2
Power tank: 10
Power generator: 2/sec
If we only can use 9 block (without computer), we have some choice: 3x Power tank 3x Generator 3x Cannon
Then damage is 0.1x{10-0}=1 and recharge time is {3x10}/{3x2}=5s
Base on this ,player have to make choise betwen the fire power and fire rate. Also as a ship have to choice heavy shied or powerful fire or hight speed . Because both three have own power system.If a bigger ship have a Power full weapon it wil have a small shield as a smaller ship.
About Fire by turret the own power group connect whit the docking unit,turret fire wil depleted they own power tank.Fire power same as ship fire but more nimble ,if turret destroyed they will lose fire.