just stumbled on to this problem when I tried to load up another copy of my station in my creative universe only to find that all the wireless logic connections were broken.
is this intentional or another bug?
is this intentional or another bug?
I've noticed before that wireless connections seem to be maintained through blueprints. for instances if you connect ship A to ship B then save ship B as a blueprint, Ship A will always be connected to Ship B even if the original Ship B is destroyed and you spawn in another one.That should be a bug, pretty sure (you should always be able to spawn a blueprint multiple times). Maybe wireless blocks work with some sort of "block hash" that is the same for two identical entities?