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- Jan 25, 2014
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One thing I notice when shooting AMC, beams, or dumb fire missiles is that they only go strait. This ironically makes aiming difficult and easy at the same time. When a weapon is fired normally there is a Dispersion that fits to a Gaussian curve for other games that have a third or first person view. The further the target the larger the Dispersion.
In starmade there is no dispersion and so the only way you get the feeling of a dispersion is to have a block array of weapons. My stranded for rapid AMC is a small cross or cube array. Now if all weapons had a Gaussian Dispersion I would only use one barrel as at least I'm not always going to miss in the same spot but instead hit many spots more random spots on the ship.
Gaussian Dispersion would also solve the problems with the predictable AMC/missile combo and allow it to act like a more realistic shoot gun.
Now to calculate it you would need the max Dispersion at the weapons max range and the Dispersion at some other range(maybe at 100m, 200m and so forth). From there we can draw a line on a graph and determain the Dispersion at any range for that weapon. I would have all weapons including missiles follow the Dispersion on launch and combos that have the beam as a secondary would have a smaller dispersion. This can be calculated in real time as seen in most other shooters so it shouldn't be too hard to add. The zero point for distance for the dispersion would be the gun itself where your accuracy would be 100%.
The Dispersion would also have a inherit effect on AI accuracy such that we may not need to make the AI it self less accurate because the weapon is where the accuracy comes from. This would also have the effect of trying to doge more useful as even the shooter won't know exactly where the shoot will be.
I'm not suggesting this because I think that its to easy to hit thing but more on its to predictable where your shots will go and it kinda kills the idea of aim. It would be alot easier to aim in a general area with a shoot gun or a machine gun with Gaussian Dispersion then it is currently.(It feels like I'm shooting a raped fire Halo sniper at a fly at the moment unless I use multiple barrels.)
If anyone has the actual equations to add and or images to show my point I would be happy.
I mostly got this Idea when reading on how accuracy works on world of warships.
If anyone else has any good Ideas to add to this leave a post. I'm open to improvements.
In starmade there is no dispersion and so the only way you get the feeling of a dispersion is to have a block array of weapons. My stranded for rapid AMC is a small cross or cube array. Now if all weapons had a Gaussian Dispersion I would only use one barrel as at least I'm not always going to miss in the same spot but instead hit many spots more random spots on the ship.
Gaussian Dispersion would also solve the problems with the predictable AMC/missile combo and allow it to act like a more realistic shoot gun.
Now to calculate it you would need the max Dispersion at the weapons max range and the Dispersion at some other range(maybe at 100m, 200m and so forth). From there we can draw a line on a graph and determain the Dispersion at any range for that weapon. I would have all weapons including missiles follow the Dispersion on launch and combos that have the beam as a secondary would have a smaller dispersion. This can be calculated in real time as seen in most other shooters so it shouldn't be too hard to add. The zero point for distance for the dispersion would be the gun itself where your accuracy would be 100%.
The Dispersion would also have a inherit effect on AI accuracy such that we may not need to make the AI it self less accurate because the weapon is where the accuracy comes from. This would also have the effect of trying to doge more useful as even the shooter won't know exactly where the shoot will be.
I'm not suggesting this because I think that its to easy to hit thing but more on its to predictable where your shots will go and it kinda kills the idea of aim. It would be alot easier to aim in a general area with a shoot gun or a machine gun with Gaussian Dispersion then it is currently.(It feels like I'm shooting a raped fire Halo sniper at a fly at the moment unless I use multiple barrels.)
If anyone has the actual equations to add and or images to show my point I would be happy.
I mostly got this Idea when reading on how accuracy works on world of warships.
If anyone else has any good Ideas to add to this leave a post. I'm open to improvements.