When designing a ship, do you make sure that there is no empty space inside of it by completely filling every single place with something, or do you allow empty spaces to exist inside the hull? What is your design strategy in this regard?
It is a question of surface area to volume. Empty space inside your ship makes your ship less efficient in that regard. The surface area of your ship cost mass in terms of hull, possibly armor, and any decorative blocks one has added. It also makes you a bigger target and therefor easier to hit. The idea of using all available space is to maximize your ship's effectiveness relative to the total hull mass it has to haul about and target area it presents to an opponent.Out of curiosity - why is it more efficient to fill in empty space? If you are happy with all of your systems, including thrust (which is affected by mass) then why bother filling in the space? What am I missing?
So basically the idea is to increase the mass of the ship and compensate by adding thruster and power to accommodate cosmetic design decisions?It is a question of surface area to volume. Empty space inside your ship makes your ship less efficient in that regard. The surface area of your ship cost mass in terms of hull, possibly armor, and any decorative blocks one has added. It also makes you a bigger target and therefor easier to hit. The idea of using all available space is to maximize your ship's effectiveness relative to the total hull mass it has to haul about and target area it presents to an opponent.
My thought was that you could always make the hull bigger if you're just trying to add stuff to it.If you are happy, you are happy. However, some of us can never have enough shields. Or thrust. Or power capacity. Or cargo storage. Or....
No, it is quite the opposite in fact. Because the surface area of your ship that contains the volume used by systems has a mass cost, having unused empty space inside your ship 'increases' the mass of your ship relative to the systems blocks it is using.So basically the idea is to increase the mass of the ship and compensate by adding thruster and power to accommodate cosmetic design decisions?